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--[[ Grid Selector Code ]] --
-- The user should call DIRECTIONAL_INPUT:Activate(self) and DIRECTIONAL_INPUT:Deactivate(self) as appropriate
return gridObject
end
-- rowMajor = true specifies that you have a grid of rows with a potentially variable number of columns in each row
-- rowMajor = false specifies that you have a grid of columns with a potentially variable number of rows in each column
self . horizontalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
end
-- This should be overridden to return an list of lists of grid controls
end
-- This should be overridden to refresh the grid highlight (when focus changes)
end
if # items > 0 then
else
end
else
x = 0
y = 0
end
return x , y
end
-- Clamp them again to make sure they are valid (just in case the grid changes)
end
end
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
y = y + 1
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
y = y - 1
end
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
x = x + 1
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
x = x - 1
end
end
end
--
-- ZO_GamepadPagedGrid
--
end
if footerControl then
}
end
end
end
end
end
end
local hideButtons = not ( enablePrevious or enableNext )
if not hideButtons then
end
end
end
end
end
end
end
end
end
end
end
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
keybind = "UI_SHORTCUT_LEFT_TRIGGER" ,
ethereal = true ,
end ,
end ,
} ,
{
keybind = "UI_SHORTCUT_RIGHT_TRIGGER" ,
ethereal = true ,
end ,
end ,
} ,
}
end
end
end
-- This should be overridden and will be called when a page change occurs
end |