- ingame/map/worldmap.lua:3287 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_LOCATION, tag, x, y)
- ingame/map/worldmap.lua:3409 --
g_mapPinManager:CreatePin(pinType, tag, linkCenterX, linkCenterY)
- ingame/map/worldmap.lua:3446 --
g_mapPinManager:CreatePin(pinType, tag, normalizedX, normalizedY)
- ingame/map/worldmap.lua:4798 --
g_mapPinManager:CreatePin(icPinType, tag, coords[1], coords[2])
- ingame/map/worldmap.lua:4820 --
g_mapPinManager:CreatePin(pinType, tag, locX, locY)
- ingame/map/worldmap.lua:4824 --
g_mapPinManager:CreatePin(keepUnderAttackPinType, tag, locX, locY)
- ingame/map/worldmap.lua:4870 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PING, unitTag, x, y)
- ingame/map/worldmap.lua:4878 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_RALLY_POINT, "rally", x, y)
- ingame/map/worldmap.lua:4884 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PLAYER_WAYPOINT , "waypoint", x, y)
- ingame/map/worldmap.lua:4923 --
g_mapPinManager:CreatePin(pinType, tag, spawnX, spawnY)
- ingame/map/worldmap.lua:4936 --
g_mapPinManager:CreatePin(pinType, tag, currentX, currentY)
- ingame/map/worldmap.lua:4959 --
g_mapPinManager:CreatePin(pinType, i, normalizedX, normalizedY)
- ingame/map/worldmap.lua:5011 --
g_mapPinManager:CreatePin(pinType, ZO_MapPin.CreateForwardCampPinTag(i), normalizedX, normalizedY, normalizedRadius)
- ingame/map/worldmap.lua:5023 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_FORWARD_CAMP_ACCESSIBLE, ZO_MapPin.CreateAvARespawnPinTag(i), normalizedX, normalizedY)
- ingame/map/worldmap.lua:5038 --
g_mapPinManager:CreatePin(pinType, ZO_MapPin.CreateAvARespawnPinTag(i), locX, locY)
- ingame/map/worldmap.lua:5054 --
g_mapPinManager:CreatePin(isLeader and MAP_PIN_TYPE_GROUP_LEADER or MAP_PIN_TYPE_GROUP, groupTag)
- ingame/map/worldmap.lua:5087 --
g_mapPinManager:CreatePin(iconType, tag, xLoc, zLoc)
- ingame/map/worldmap.lua:5215 --
g_mapPinManager:CreatePin(pinType, tag, normalizedX, normalizedY)
- ingame/map/worldmap.lua:5748 --
g_mapPinManager:CreatePin(pingType, pingTag, x, y)
- ingame/map/worldmap.lua:6216 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PLAYER, "player")