ESO Lua File v100011

ingame/guild/guildhistory.lua

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local GuildHistoryManager = ZO_SortFilterList:Subclass()
local GUILD_EVENT_DATA = 1
local REQUEST_NEWEST_TIME = 5
local LOAD_CONTROL_TRIGGER_TIME = .5
function GuildHistoryManager:New(control)
    local manager = ZO_SortFilterList.New(self, control)
    manager.control = control
    manager.loading = GetControl(control, "Loading")
    manager.requestCount = 0
    manager.masterList = {}
    
    ZO_ScrollList_AddDataType(manager.list, GUILD_EVENT_DATA, "ZO_GuildHistoryRow", 45, function(control, data) manager:SetupGuildEvent(control, data) end)
    manager.sortFunction = function(listEntry1, listEntry2) return manager:CompareGuildEvents(listEntry1, listEntry2) end
    manager.nextRequestNewestTime = 0
    control:SetHandler("OnUpdate",
        function(control, time)
            if(time > manager.nextRequestNewestTime) then
                manager.nextRequestNewestTime = time + REQUEST_NEWEST_TIME
                if(manager.selectedCategory and manager.guildId) then
                    manager:RequestNewest()
                end
            end
            if manager.requestCount > 0 then
                if not manager.nextLoadControlTrigger then
                    manager.nextLoadControlTrigger = time + LOAD_CONTROL_TRIGGER_TIME
                elseif time > manager.nextLoadControlTrigger then
                    manager.loading:Show()
                end
            end
        end) 
    manager:SetUpdateInterval(60)
    manager:InitializeKeybindDescriptors()
    manager:CreateCategoryTree()
    
    control:RegisterForEvent(EVENT_GUILD_HISTORY_CATEGORY_UPDATED, function(_, guildId, category) manager:OnGuildHistoryCategoryUpdated(guildId, category) end)
    control:RegisterForEvent(EVENT_GUILD_HISTORY_RESPONSE_RECEIVED, function() manager:OnGuildHistoryResponseReceived() end)
    GUILD_HISTORY_SCENE = ZO_Scene:New("guildHistory", SCENE_MANAGER)
    GUILD_HISTORY_SCENE:RegisterCallback("StateChange",     function(oldState, state)
                                                                if(state == SCENE_SHOWING) then
                                                                    KEYBIND_STRIP:AddKeybindButtonGroup(manager.keybindStripDescriptor)
                                                                elseif(state == SCENE_HIDDEN) then
                                                                    KEYBIND_STRIP:RemoveKeybindButtonGroup(manager.keybindStripDescriptor)
                                                                end
                                                            end)
    
    return manager
end
function GuildHistoryManager:InitializeKeybindDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_RIGHT,
        -- Show More
        {
            name = GetString(SI_GUILD_HISTORY_SHOW_MORE),
            keybind = "UI_SHORTCUT_PRIMARY",
            visible = function()
                return self.selectedCategory ~= nil and self.selectedSubcategory == nil and DoesGuildHistoryCategoryHaveMoreEvents(self.guildId, self.selectedCategory)
            end,
        
            callback = function()
                self:RequestOlder()
            end,
        },
    }
end
function GuildHistoryManager:CreateCategoryTree()
    self.categoryTree = ZO_Tree:New(GetControl(self.control, "Categories"), 60, -10, 220)
    --Category Header
    local function CategoryHeaderSetup(node, control, categoryId, open)
        control.text:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
        control.text:SetText(GetString("SI_GUILDHISTORYCATEGORY", categoryId))
        local categoryData = GUILD_HISTORY_CATEGORIES[categoryId]
        control.icon:SetTexture(open and categoryData.down or categoryData.up)
        control.iconHighlight:SetTexture(categoryData.over)
     
        ZO_IconHeader_Setup(control, open)
        if(open) then
            self.categoryTree:SelectFirstChild(node)
        end
    end
    --Subcategory Entry
    self.categoryTree:AddTemplate("ZO_IconHeader", CategoryHeaderSetup, nil, nil, nil, 0)
    local function SubcategoryEntrySetup(node, control, data, open)
        control:SetSelected(false)
        control:SetText(data.name)
    end
    local function SubcategoryEntrySelected(control, data, selected, reselectingDuringRebuild)
        control:SetSelected(selected)
        if(selected) then
            local oldSelectedCategory = self.selectedCategory
            self.selectedCategory = data.categoryId
            self.selectedSubcategory = data.subcategoryId
            --if it's the same category we can just mess with the filter instead of rebuilding the whole list
            if(oldSelectedCategory == self.selectedCategory) then
                self:RefreshFilters()
            else
                self:RequestNewest()
                self:RefreshData()
            end
            ZO_ScrollList_ResetToTop(self.list)
            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        end
    end
    self.categoryTree:AddTemplate("ZO_GuildHistorySubcategoryEntry", SubcategoryEntrySetup, SubcategoryEntrySelected)
    --Build Tree
        
    for i = 1, GetNumGuildHistoryCategories() do
        local categoryData = GUILD_HISTORY_CATEGORIES[i]
        if(categoryData) then        
            local categoryNode = self.categoryTree:AddNode("ZO_IconHeader", i, nil, SOUNDS.GUILD_HISTORY_BLADE_SELECTED)
           --All
            self.categoryTree:AddNode("ZO_GuildHistorySubcategoryEntry", {categoryId = i, name = GetString(SI_GUILD_HISTORY_SUBCATEGORY_ALL)}, categoryNode, SOUNDS.GUILD_HISTORY_ENTRY_SELECTED)
            
            if(categoryData.subcategories) then
                for subcategoryId, _ in pairs(categoryData.subcategories) do
                    self.categoryTree:AddNode("ZO_GuildHistorySubcategoryEntry", {categoryId = i, subcategoryId = subcategoryId, name = GetString(categoryData.subcategoryEnumName, subcategoryId)}, categoryNode, SOUNDS.GUILD_HISTORY_ENTRY_SELECTED)
                end
            end
        end
    end
    self.categoryTree:SetExclusive(true)
    self.categoryTree:SetOpenAnimation("ZO_TreeOpenAnimation")
    self.categoryTree:Commit()
end
function GuildHistoryManager:SetGuildId(guildId)
    self.guildId = guildId
    if(self.selectedCategory) then
        self:RequestNewest()
    end
    self:RefreshData()
end
function GuildHistoryManager:SetupGuildEvent(control, data)
    local bg = GetControl(control, "BG")
    local hidden = (data.sortIndex % 2) == 0
    bg:SetHidden(hidden)
    if(data.description == nil) then
        data.description = self:FormatEvent(data.eventType, data.param1, data.param2, data.param3, data.param4, data.param5, data.param6)
    end
    if(data.formattedTime == nil) then
        data.formattedTime = ZO_FormatDurationAgo(data.secsSinceEvent)
    end
    GetControl(control, "Description"):SetText(data.description)
    GetControl(control, "Time"):SetText(data.formattedTime)
end
function GuildHistoryManager:FormatEvent(eventType, ...)
    local format = GUILD_EVENT_EVENT_FORMAT[eventType]
    if(format) then
        return format(eventType, ...)
    end
end
function GuildHistoryManager:ShouldShowEventType(eventType)
    return GUILD_EVENT_EVENT_FORMAT[eventType] ~= nil
end
function GuildHistoryManager:BuildMasterList()
    if(self.guildId and self.selectedCategory) then
        ZO_ClearNumericallyIndexedTable(self.masterList)
        
        for i = 1, GetNumGuildEvents(self.guildId, self.selectedCategory) do
            local eventType, secsSinceEvent, param1, param2, param3, param4, param5, param6 = GetGuildEventInfo(self.guildId, self.selectedCategory, i)
            if(self:ShouldShowEventType(eventType)) then
                table.insert(self.masterList,   {
                                                    eventType = eventType,
                                                    param1 = param1,
                                                    param2 = param2,
                                                    param3 = param3,
                                                    param4 = param4,
                                                    param5 = param5,  
                                                                 param6 = param6,                                                  
                                                    secsSinceEvent = secsSinceEvent,
                                                    subcategoryId = ComputeGuildHistoryEventSubcategory(eventType, self.selectedCategory),
                                                    timeStamp = GetFrameTimeSeconds(),
                                                })
            end
        end
    end
end
function GuildHistoryManager:FilterScrollList()
    local scrollData = ZO_ScrollList_GetDataList(self.list)
    ZO_ClearNumericallyIndexedTable(scrollData)
        
    for i = 1, #self.masterList do
        local data = self.masterList[i]
        if(self.selectedSubcategory == nil or self.selectedSubcategory == data.subcategoryId) then
            table.insert(scrollData, ZO_ScrollList_CreateDataEntry(GUILD_EVENT_DATA, data))
        end
    end
end
function GuildHistoryManager:CompareGuildEvents(listEntry1, listEntry2)
    return listEntry1.data.secsSinceEvent < listEntry2.data.secsSinceEvent
end
function GuildHistoryManager:SortScrollList()
    local scrollData = ZO_ScrollList_GetDataList(self.list)
    if(#scrollData > 1) then
        table.sort(scrollData, self.sortFunction)
    end
end
function GuildHistoryManager:RequestNewest(force)
    if (GUILD_HISTORY_SCENE and GUILD_HISTORY_SCENE:IsShowing()) or force then
        if(RequestGuildHistoryCategoryNewest(self.guildId, self.selectedCategory)) then
            self:IncrementRequestCount()
        end
    end
end
function GuildHistoryManager:RequestOlder(force)
    if (GUILD_HISTORY_SCENE and GUILD_HISTORY_SCENE:IsShowing()) or force then
        if(RequestGuildHistoryCategoryOlder(self.guildId, self.selectedCategory)) then
            self:IncrementRequestCount()
        end
    end
end
function GuildHistoryManager:IncrementRequestCount()
    self.requestCount = self.requestCount + 1
end
function GuildHistoryManager:DecrementRequestCount()
    self.requestCount = self.requestCount - 1
    if(self.requestCount == 0) then
        self.loading:Hide()
        self.nextLoadControlTrigger = nil
    end
end
--Events
function GuildHistoryManager:OnGuildHistoryCategoryUpdated(guildId, category)
    if(self.guildId == guildId and self.selectedCategory == category) then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        self:RefreshData()
    end
end
function GuildHistoryManager:OnGuildHistoryResponseReceived()
end
--Global XML
    GUILD_HISTORY = GuildHistoryManager:New(self)
end