ESO Lua File v100010

pregame/statemanager/pc/pregamestates.lua

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local pregameStates =
{
    ["CharacterSelect"] =
    {
        OnEnter = function()
            PregameStateManager_UpdateRealmName()
            SuppressWorldList()
            Pregame_ShowScene("gameMenuCharacterSelect")
            if not HasAgreedToPEGI() then
                ZO_Dialogs_ShowDialog("PEGI_COUNTRY_SELECT")
            end
        end,
        OnExit = function()
        end
    },
    ["ShowEULA"] =
    {
        ShouldAdvance = function()
            return ZO_HasAgreedToEULA()
        end,
        OnEnter = function()
            SCENE_MANAGER:Show("eula")
        end,
        OnExit = function()
        end,
        GetStateTransitionData = function()
            return "AccountLogin"
        end,
    },
    ["AccountLogin"] =
    {
        OnEnter = function(allowAnimation)
            ZO_Login_InitializeCredentialEditBoxes()
            ZO_Login_BeginSlideShow()
            PregameLogout()
            RegisterForLoadingUpdates()
            if(g_hadGlobalError) then
                AbortVideoPlayback()
            end
            g_firedCharacterConstructionReady = false
            g_characterCount = 0
            Pregame_ShowScene("gameMenuPregame")
            if(ZO_ServerSelectCancel ~= nil) then
                ZO_ServerSelectCancel.gameStateString = "AccountLogin"
            end
            AttemptQuickLaunch()
        end,
        OnExit = function()
        end
    },
    
    ["WorldSelect_Requested"] =
    {
        OnEnter = function()
            ZO_Dialogs_ShowDialog("REQUESTING_WORLD_LIST")
            RequestWorldList()
        end,
        OnExit = function()
        end
    },
    ["WorldSelect_ShowList"] =
    {
        OnEnter = function()
            ZO_ServerSelect_SetSelectionEnabled(true)
            Pregame_ShowScene("serverSelect")
        end,
        OnExit = function()
        end
    },
}
--[[
Various PC-only functions.
]]
--
local function OnServerLocked()
    ZO_Dialogs_ShowDialog("SERVER_LOCKED")
end
local function OnWorldListReceived()
    if(PregameStateManager_GetCurrentState() == "WorldSelect_Requested") then
        PregameStateManager_SetState("WorldSelect_ShowList")
    end
end
local function OnLoginSuccessful()
    if(PregameStateManager_GetCurrentState() == "AccountLogin") then
        PregameStateManager_SetState("WorldSelect_Requested")
    end
end
do
    local loginQueuedScene
    local currentLoginQueueWaitTime
    local lastQueuePosition
    local function GetLoginQueueApproximateWaitTime(waitTime, queuePosition)
        -- if our position increases, the ETA we have "locked" is no longer valid
        if(not currentLoginQueueWaitTime or queuePosition > lastQueuePosition) then
            currentLoginQueueWaitTime = zo_max(waitTime * 1000, 1000) -- minimum wait time is that last second...
            lastQueuePosition = queuePosition
        else
            currentLoginQueueWaitTime = zo_min(currentLoginQueueWaitTime, zo_max(waitTime * 1000, 1000))
        end
        return currentLoginQueueWaitTime
    end
    OnLoginQueued = function(eventCode, waitTime, queuePosition)
        if(not loginQueuedScene) then
            loginQueuedScene = ZO_Scene:New("loginQueuedScene", SCENE_MANAGER)
            loginQueuedScene:AddFragment(PREGAME_SLIDE_SHOW_FRAGMENT)
        end
        SCENE_MANAGER:Show("loginQueuedScene")
        waitTime = GetLoginQueueApproximateWaitTime(waitTime, queuePosition)
        if(ZO_Dialogs_IsShowing("LOGIN_QUEUED")) then
            ZO_Dialogs_UpdateDialogMainText(ZO_Dialogs_FindDialog("LOGIN_QUEUED"), nil, { waitTime, queuePosition })
        else
            ZO_Dialogs_ReleaseAllDialogs(true)
            ZO_Dialogs_ShowDialog("LOGIN_QUEUED", nil, { mainTextParams = { waitTime, queuePosition } })
        end
    end
    OnOverflowModeWaiting = function(eventId, mainServerETASeconds, queuePosition)
        local waitTime = GetLoginQueueApproximateWaitTime(mainServerETASeconds, queuePosition)
        ZO_Dialogs_ReleaseAllDialogs(true)
        ZO_Dialogs_ShowDialog("PROVIDE_OVERFLOW_RESPONSE", {waitTime = waitTime})
    end
end
local function OnBadClientVersion()
    ZO_Dialogs_ShowDialog("BAD_CLIENT_VERSION")
end
local LOGIN_REQUEST_TIME_MAX = 60
local function OnLoginRequested()
    ZO_Dialogs_ShowDialog("LOGIN_REQUESTED", {loginTimeMax = LOGIN_REQUEST_TIME_MAX})
end
    OnLoginRequested()
end
local function OnBadLogin(eventId, errorCode, accountPageURL)
    ZO_Dialogs_ReleaseDialog("LOGIN_REQUESTED")
    if(errorCode == AUTHENTICATION_ERROR_PAYMENT_EXPIRED) then
        ZO_Dialogs_ShowDialog("BAD_LOGIN_PAYMENT_EXPIRED", {accountPageURL = accountPageURL})
    else
        ZO_Dialogs_ShowDialog("BAD_LOGIN", {accountPageURL = accountPageURL})
    end
end
local function OnAuthenticationDown()
    ZO_Dialogs_ReleaseDialog("LOGIN_REQUESTED")
    ZO_Dialogs_ShowDialog("AUTHENTICATION_SERVER_DOWN")
end
local errorCodeToStateChange =
{
    [GLOBAL_ERROR_CODE_LOBBY_WORLD_PERMISSIONS] = "CharacterSelect_FromIngame",
    [GLOBAL_ERROR_CODE_LOBBY_CHARACTER_LOCKED] = "CharacterSelect_FromIngame",
    [GLOBAL_ERROR_CODE_LOBBY_CHARACTER_RENAME_NEEDED] = "CharacterSelect_FromIngame",
    [GLOBAL_ERROR_CODE_LOBBY_TRANSFER_FAILED] = "CharacterSelect_FromIngame",
    [GLOBAL_ERROR_CODE_LOBBY_CHAR_STILL_IN_GAME] = "CharacterSelect_FromIngame",
}
local function GlobalError(eventCode, errorCode, helpLinkURL, ...)
    g_hadGlobalError = true
    local errorString, errorStringFormat
    if(errorCode ~= nil) then
        errorStringFormat = GetString("SI_GLOBALERRORCODE", errorCode)
        if(errorStringFormat ~= "") then
            if(select("#", ...) > 0) then
                errorString = zo_strformat(errorStringFormat, ...)
            else
                errorString = errorStringFormat
            end
        end
    end
    if(not errorString or errorString == "") then
        errorString = GetString(SI_UNKNOWN_ERROR)
    end
    if(errorCodeToStateChange[errorCode]) then
        PregameStateManager_SetState(errorCodeToStateChange[errorCode])
    else
    end
    local force = true
    if helpLinkURL then
        ZO_Dialogs_ShowDialog("HANDLE_ERROR_WITH_HELP", {url = helpLinkURL}, {mainTextParams = {errorString}})
    else
        ZO_Dialogs_ShowDialog("HANDLE_ERROR", nil, {mainTextParams = {errorString}})
    end
end
local function ServerDisconnectError(eventCode, logoutReason, globalErrorCode)
    g_hadGlobalError = true
    local errorString
    local errorStringFormat
    if logoutReason ~= nil and logoutReason ~= LOGOUT_REASON_UNKNOWN_ERROR then
        errorStringFormat = GetString("SI_LOGOUTREASON", logoutReason)
        if errorStringFormat ~= ""  then
            errorString = zo_strformat(errorStringFormat, GetGameURL())
        end
    elseif globalErrorCode ~= nil and globalErrorCode ~= GLOBAL_ERROR_CODE_NO_ERROR then
        -- if the error code is not in LogoutReason then it is probably in the GlobalErrorCode enum
        errorStringFormat = GetString("SI_GLOBALERRORCODE", globalErrorCode)
        if errorStringFormat ~= ""  then
            errorString = zo_strformat(errorStringFormat, globalErrorCode)
        end
    end
    if(errorString == "") then
        errorString = GetString(SI_UNKNOWN_ERROR)
    end
    local force = true
    ZO_Dialogs_ShowDialog("HANDLE_ERROR", nil, {mainTextParams = {errorString}})
end
    g_hadGlobalError = false
end
local function OnVideoPlaybackComplete()
    EVENT_MANAGER:UnregisterForEvent("PregameStateManager", EVENT_VIDEO_PLAYBACK_COMPLETE)
    if(not g_hadGlobalError) then
        if(IsInCharacterCreateIntroState()) then
            g_isCharacterCreateIntroPlaying = false
            AttemptToAdvancePastCharacterCreateIntro()
        else
            PregameStateManager_AdvanceState()
        end
    end
end
function ZO_PlayVideoAndAdvance(...)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_VIDEO_PLAYBACK_COMPLETE, OnVideoPlaybackComplete)
    PlayVideo(...)
end
local function OnOTPPending(eventId, otpReason, otpType, otpDurationInSeconds)
    local otpDurationMs = otpDurationInSeconds * 1000
    local otpExpirationMs = GetFrameTimeMilliseconds() + otpDurationMs
    local dialogName, textParams
    if otpReason == LOGIN_STATUS_OTP_PENDING then
        dialogName = "PROVIDE_OTP_INITIAL"
        textParams = { GetString(OTP_DIALOG_SUBMIT), otpDurationMs } 
    elseif otpReason == LOGIN_STATUS_OTP_FAILED then
        dialogName = "PROVIDE_OTP_SUBSEQUENT"
        textParams = { otpDurationMs }
    end
    ZO_Dialogs_ShowDialog(dialogName, { otpExpirationMs = otpExpirationMs, otpReason = otpReason }, {mainTextParams = textParams})
end
--[[
Initialization and Event Registration
]]
--
local function PregameStateManager_Initialize()
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_SERVER_LOCKED,                      OnServerLocked)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_WORLD_LIST_RECEIVED,                OnWorldListReceived)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_LOGIN_FAILED_INVALID_CREDENTIALS,   OnBadLogin)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_LOGIN_FAILED_AUTHENTICATION_DOWN,   OnAuthenticationDown)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_LOGIN_SUCCESSFUL,                   OnLoginSuccessful)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_LOGIN_QUEUED,                       OnLoginQueued)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_LOGIN_REQUESTED,                    OnLoginRequested)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_DISCONNECTED_FROM_SERVER,           ServerDisconnectError)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_GLOBAL_ERROR,                       GlobalError)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_LOGIN_OTP_PENDING,                  OnOTPPending)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_LOGIN_OVERFLOW_MODE_PROMPT,         OnOverflowModeWaiting)
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_BAD_CLIENT_VERSION,                 OnBadClientVersion)
    local function OnPregameUILoaded(eventId, addOnName)
        if(addOnName == "ZO_Pregame") then
            RegisterForLoadingUpdates()
            EVENT_MANAGER:UnregisterForEvent("PregameStateManager", EVENT_ADD_ON_LOADED)
        end
    end
    EVENT_MANAGER:RegisterForEvent("PregameStateManager", EVENT_ADD_ON_LOADED, OnPregameUILoaded)
end