ESO Lua File v100010

libraries/zo_templates/gamepad/scrolltemplates_gamepad.lua

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    self.inScrollArea = nil
end
end
-- Scroll Panel
ZO_ScrollContainer_Gamepad = {} -- A wrapper for ZO_ScrollContainer_Gamepad
    zo_mixin(control, ZO_ScrollContainer_Gamepad)
    control:Initialize()
end
do
    local SLIDER_MIN_VALUE = 0
    function ZO_ScrollContainer_Gamepad:Initialize()
        self:SetHandler("OnEffectivelyShown", function() self:OnEffectivelyShown() end)
        self:SetHandler("OnEffectivelyHidden", function() self:OnEffectivelyHidden() end)
        self:SetHandler("OnUpdate", function() self:OnUpdate() end)
        self.scrollIndicator = GetControl(self, "ScrollIndicator")
        self.scrollIndicator:SetTexture(ZO_GAMEPAD_RIGHT_SCROLL_ICON)
        self.scrollInput = 0
        self.animation, self.timeline = ZO_CreateScrollAnimation(self)
        self.scrollValue = SLIDER_MIN_VALUE
        ZO_UpdateScrollFade(self.useFadeGradient, self.scroll, ZO_SCROLL_DIRECTION_VERTICAL)
    end
    function ZO_ScrollContainer_Gamepad:OnEffectivelyShown()
        self.scroll:SetVerticalScroll(0)
        self.scrollValue = SLIDER_MIN_VALUE
        ZO_UpdateScrollFade(self.useFadeGradient, self.scroll, ZO_SCROLL_DIRECTION_VERTICAL)
        DIRECTIONAL_INPUT:Activate(self)
    end
end
function ZO_ScrollContainer_Gamepad:OnEffectivelyHidden()
    DIRECTIONAL_INPUT:Deactivate(self)
end
do
    local INPUT_VERTICAL_DELTA_MULTIPLIER = 40
    function ZO_ScrollContainer_Gamepad:OnUpdate()
        if self.scrollInput ~= 0 then
            ZO_ScrollRelative(self, -self.scrollInput * INPUT_VERTICAL_DELTA_MULTIPLIER)
        end
    end
end
function ZO_ScrollContainer_Gamepad:UpdateDirectionalInput()
    self.scrollInput = DIRECTIONAL_INPUT:GetY(ZO_DI_RIGHT_STICK)
end