ESO Lua File v100010

internalingame/scenes/internalingamescenes.lua

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-------------------
--Empty
-------------------
local empty = ZO_Scene:New("empty", SCENE_MANAGER)
-------------------
--Market Scene
-------------------
local marketScene = SCENE_MANAGER:GetScene(ZO_KEYBOARD_MARKET_SCENE_NAME, SCENE_MANAGER)
if(marketScene) then
    marketScene:AddFragment(RIGHT_BG_FRAGMENT)
    marketScene:AddFragment(MARKET_FRAGMENT)
    marketScene:AddFragment(MARKET_TREE_UNDERLAY_FRAGMENT)
    marketScene:AddFragment(KEYBIND_STRIP_FADE_FRAGMENT)
    marketScene:AddFragment(GENERAL_ACTION_LAYER_FRAGMENT)
    marketScene:AddFragment(UI_SHORTCUTS_ACTION_LAYER_FRAGMENT)
end
-----------------------
--Gamepad Market Scenes
-----------------------
local gamepadMarketScene = SCENE_MANAGER:GetScene(ZO_GAMEPAD_MARKET_SCENE_NAME, SCENE_MANAGER)
if(gamepadMarketScene) then
    gamepadMarketScene:AddFragmentGroup(ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP)
    gamepadMarketScene:AddFragment(GAMEPAD_MARKET_FRAGMENT)
    gamepadMarketScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT)
    gamepadMarketScene:AddFragment(GAMEPAD_MARKET_TOOLTIP)
end
local gamepadMarketPreviewScene = SCENE_MANAGER:GetScene(ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME, SCENE_MANAGER)
if(gamepadMarketPreviewScene) then
    gamepadMarketPreviewScene:AddFragmentGroup(ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP)
    gamepadMarketPreviewScene:AddFragment(GAMEPAD_MARKET_PREVIEW_FRAGMENT)
    gamepadMarketPreviewScene:AddFragment(GAMEPAD_MARKET_TOOLTIP)
end
local gamepadMarketBundleContentsScene = SCENE_MANAGER:GetScene(ZO_GAMEPAD_MARKET_BUNDLE_CONTENTS_SCENE_NAME, SCENE_MANAGER)
if(gamepadMarketBundleContentsScene) then
    gamepadMarketBundleContentsScene:AddFragmentGroup(ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP)
    gamepadMarketBundleContentsScene:AddFragment(GAMEPAD_MARKET_BUNDLE_CONTENTS_FRAGMENT)
    gamepadMarketBundleContentsScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT)
    gamepadMarketBundleContentsScene:AddFragment(GAMEPAD_MARKET_TOOLTIP)
end
local gamepadMarketLockedScene = SCENE_MANAGER:GetScene(ZO_GAMEPAD_MARKET_LOCKED_SCENE_NAME, SCENE_MANAGER)
if(gamepadMarketLockedScene) then
    gamepadMarketLockedScene:AddFragmentGroup(ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP)
    gamepadMarketLockedScene:AddFragment(GAMEPAD_MARKET_LOCKED_FRAGMENT)
    gamepadMarketLockedScene:AddFragment(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
end
SCENE_MANAGER:AddSceneGroup("gamepad_market_scenegroup", ZO_SceneGroup:New(ZO_GAMEPAD_MARKET_SCENE_NAME, ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME, ZO_GAMEPAD_MARKET_BUNDLE_CONTENTS_SCENE_NAME))
ZO_GAMEPAD_MARKET:SetupSceneGroupCallback()
local playerMenuScene = ZO_RemoteScene:New("playerMenu", SCENE_MANAGER)
SCENE_MANAGER:OnScenesLoaded()
ZO_GAMEPAD_DIALOG_BASE_SCENE_NAME = "empty"