1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 |
ZO_GAMEPAD_MARKET_BUNDLE_PRODUCT_WIDTH = 620
ZO_GAMEPAD_MARKET_BUNDLE_PRODUCT_HEIGHT = 270
ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_WIDTH = 407
ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_HEIGHT = 270
ZO_GAMEPAD_MARKET_PRODUCT_TEMPLATE = "ZO_Gamepad_MarketProductTemplate"
ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ATTACHMENT_TEMPLATE = "ZO_Gamepad_MarketProductBundleAttachmentTemplate"
--
--[[ Gamepad Market Product ]] --
--
end
{
}
end
return ZO_GAMEPAD_MARKET_PRODUCT_TEMPLATE
end
do
local BUNDLE_PRODUCT_WIDTH_POWER_OF_TWO = 1024
local BUNDLE_PRODUCT_HEIGHT_POWER_OF_TWO = 512
local BUNDLE_TEXTURE_WIDTH_COORD = ZO_GAMEPAD_MARKET_BUNDLE_PRODUCT_WIDTH / BUNDLE_PRODUCT_WIDTH_POWER_OF_TWO
local BUNDLE_TEXTUE_HEIGHT_COORD = ZO_GAMEPAD_MARKET_BUNDLE_PRODUCT_HEIGHT / BUNDLE_PRODUCT_HEIGHT_POWER_OF_TWO
local INDIVIDUAL_PRODUCT_WIDTH_POWER_OF_TWO = 512
local INDIVIDUAL_PRODUCT_HEIGHT_POWER_OF_TWO = 512
local INDIVIDUAL_TEXTURE_WIDTH_COORD = ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_WIDTH / INDIVIDUAL_PRODUCT_WIDTH_POWER_OF_TWO
local INDIVIDUAL_TEXTURE_HEIGHT_COORD = ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_HEIGHT / INDIVIDUAL_PRODUCT_HEIGHT_POWER_OF_TWO
local coordRight , coordBottom
coordRight , coordBottom = BUNDLE_TEXTURE_WIDTH_COORD , BUNDLE_TEXTUE_HEIGHT_COORD
else
coordRight , coordBottom = INDIVIDUAL_TEXTURE_WIDTH_COORD , INDIVIDUAL_TEXTURE_HEIGHT_COORD
end
end
end
function ZO_GamepadMarketProduct : PerformLayout ( name , description , cost , discountedCost , discountPercent , icon , background , isNew , isFeatured )
end
end
else
return false
end
end
end
end
if itemCount > 1 then
else
end
end
if showIcon then
local _ , iconFile , _ , _ , _ , itemCount = GetMarketProductItemInfo ( self . marketProductId , attachmentIndex )
else
end
end
end
end
-- Used for explicity show/hide without re-laying out the data via :Show
end
-- Used for cycling through preview items in the preview screen
end
end
end
end
--
--[[ Gamepad Market Product Bundle Attachment ]] --
--
end
return ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ATTACHMENT_TEMPLATE
end
end
end
function ZO_GamepadMarketProductBundleAttachment : ShowAsBundleItem ( marketProductId , iconFile , name , itemQuality , requiredLevel , itemCount , itemLink , attachmentIndex , background )
end
do
local LOCKED_STATE = 0
local UNLOCKED_STATE = 2
function ZO_GamepadMarketProductBundleAttachment : ShowAsBundleCollectible ( marketProductId , iconFile , name , unlocked , tooltipLayoutArgs , collectibleIndex , background )
local state = LOCKED_STATE
if unlocked then
state = UNLOCKED_STATE
end
ZO_MarketClasses_Shared_ApplyTextColorToLabel ( self . purchaseLabelControl , unlocked , ZO_DEFAULT_TEXT , ZO_SELECTED_TEXT )
end
local unlocked = select ( 6 , GetMarketProductCollectibleInfo ( self . bundle : GetId ( ) , self . collectibleIndex ) )
local state = LOCKED_STATE
if unlocked then
state = UNLOCKED_STATE
end
end
end
end
end
end
end
end
return false
end
return true
end
else
end
end
end
end
else
end
end |