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local GAMEPAD_LOOT_HISTORY_ENTRY_TEMPLATE = "ZO_LootGamepad_HistoryEntry"
return history
end
end
end
local MONEY_TYPE_GOLD = 1
local MONEY_TYPE_ALLIANCE_POINTS = 2
local MONEY_TEXT = {
}
local MONEY_ICONS = {
[ MONEY_TYPE_GOLD ] = LOOT_MONEY_ICON ,
[ MONEY_TYPE_ALLIANCE_POINTS ] = "EsoUI/Art/currency/gamepad/gp_alliancePoints.dds" ,
}
local MONEY_TEXT_COLOR = ZO_SELECTED_TEXT
local MONEY_BACKGROUND_COLORS = {
[ MONEY_TYPE_GOLD ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CURRENCY , CURRENCY_COLOR_GOLD ) ) ,
[ MONEY_TYPE_ALLIANCE_POINTS ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CURRENCY , CURRENCY_COLOR_ALLIANCE_POINTS ) ) ,
}
else
end
end
local lootData = {
lines = {
{ text = zo_strformat ( SI_TOOLTIP_ITEM_NAME , itemName ) , icon = icon , stackCount = stackCount , color = color , backgroundColor = color }
}
}
end
end
local lootData = {
lines = {
{ text = MONEY_TEXT [ moneyType ] , icon = MONEY_ICONS [ moneyType ] , stackCount = moneyAdded , color = MONEY_TEXT_COLOR , backgroundColor = MONEY_BACKGROUND_COLORS [ moneyType ] }
}
}
end
if reason == CURRENCY_CHANGE_REASON_LOOT or reason == CURRENCY_CHANGE_REASON_LOOT_STOLEN or reason == CURRENCY_CHANGE_REASON_QUESTREWARD then
local goldAdded = newGold - oldGold
end
end
end
end
end
end
end
if newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
end
local MAX_HEIGHT = screenHeight / 2
local HORIZ_OFFSET = ZO_GAMEPAD_SCREEN_PADDING + ZO_GAMEPAD_DEFAULT_HORIZ_PADDING
local VERTICAL_OFFSET = - 164
local MAX_LINES_PER_ENTRY = 1
self . loot = ZO_FadingControlBuffer : New ( control , nil , MAX_HEIGHT , MAX_LINES_PER_ENTRY , "AlertFadeGamepad" , "AlertTranslateGamepad" , anchor )
end
end
end
end |