ESO Lua File v100010

ingame/tradinghouse/gamepad/tradinghouse_browseresults_gamepad.lua

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local SCROLL_LIST_ITEM_TEMPLATE_NAME = "ZO_TradingHouse_ItemListRow_Gamepad"
local SCROLL_LIST_HEADER_OFFSET_VALUE = 0
local SCROLL_LIST_SELECTED_OFFSET_VALUE = 20
local HALF_ALPHA = 0.5
local FULL_ALPHA = 1
local FIRST_PAGE = 0
local NO_MORE_PAGES = false
local NO_ITEMS_ON_PAGE = 0
local SORT_OPTIONS = {
    [ZO_GamepadTradingHouse_SortableItemList.SORT_KEY_TIME] = TRADING_HOUSE_SORT_EXPIRY_TIME,
    [ZO_GamepadTradingHouse_SortableItemList.SORT_KEY_PRICE] = TRADING_HOUSE_SORT_SALE_PRICE,
}
local ZO_GamepadTradingHouse_BrowseResults = ZO_GamepadTradingHouse_SortableItemList:Subclass()
function ZO_GamepadTradingHouse_BrowseResults:New(...)
    local browseStore = ZO_GamepadTradingHouse_SortableItemList.New(self, ...)
    return browseStore
end
function ZO_GamepadTradingHouse_BrowseResults:Initialize(control)
    ZO_GamepadTradingHouse_SortableItemList.Initialize(self, control, ZO_GamepadTradingHouse_SortableItemList.SORT_KEY_PRICE)
    local footerControl = control:GetNamedChild("Footer")
    self.footer = {}
    self.footer.control = footerControl
    self.footer.previousControl = footerControl:GetNamedChild("Previous")
    self.footer.nextControl = footerControl:GetNamedChild("Next")
    self.footer.pageNumLabel = footerControl:GetNamedChild("PageNumber"):GetNamedChild("Number")
    GAMEPAD_TRADING_HOUSE_BROWSE_RESULTS_FRAGMENT = ZO_FadeSceneFragment:New(self.control)
     self:SetFragment(GAMEPAD_TRADING_HOUSE_BROWSE_RESULTS_FRAGMENT)
end
local function SetupListing(control, data, selected, selectedDuringRebuild, enabled, activated)
    ZO_SharedGamepadEntry_OnSetup(control, data, selected, selectedDuringRebuild, enabled, activated)
    local PRICE_INVALID = false
    local priceControl = control:GetNamedChild("Price")
    ZO_CurrencyControl_SetSimpleCurrency(priceControl, CURRENCY_TYPE_MONEY, data.purchasePrice, GAMEPAD_INVENTORY_CURRENCY_OPTIONS, CURRENCY_SHOW_ALL, PRICE_INVALID)
    local sellerControl = control:GetNamedChild("SellerName")
    sellerControl:SetText(zo_strformat(SI_TRADING_HOUSE_BROWSE_ITEM_SELLER_NAME, data.sellerName))
    local timeRemainingControl = control:GetNamedChild("TimeLeft")
    timeRemainingControl:SetText(zo_strformat(SI_TRADING_HOUSE_BROWSE_ITEM_REMAINING_TIME, ZO_FormatTime(data.timeRemaining, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE, TIME_FORMAT_PRECISION_SECONDS, TIME_FORMAT_DIRECTION_DESCENDING)))
end
function ZO_GamepadTradingHouse_BrowseResults:InitializeList()
    ZO_GamepadTradingHouse_SortableItemList.InitializeList(self)
    self:GetList():AddDataTemplate("ZO_TradingHouse_ItemListRow_Gamepad", SetupListing, ZO_GamepadMenuEntryTemplateParametricListFunction)
    local BROWSE_RESULTS_ITEM_HEIGHT = 65
    self:GetList():SetAlignToScreenCenter(true, BROWSE_RESULTS_ITEM_HEIGHT)
    self:GetList():SetNoItemText(GetString(SI_DISPLAY_GUILD_STORE_NO_ITEMS))
        function(list, selectedData)
            self:UpdateItemSelectedTooltip(selectedData)
        end
    )
end
function ZO_GamepadTradingHouse_BrowseResults:InitializeSortOptions()
    self.currentTimePriceKey = ZO_GamepadTradingHouse_SortableItemList.SORT_KEY_PRICE
    self.toggleTimePriceKey = ZO_GamepadTradingHouse_SortableItemList.SORT_KEY_TIME
    self:SetSortOptions(SORT_OPTIONS)
end
function ZO_GamepadTradingHouse_BrowseResults:NextPageRequest()
    if self.hasMorePages and self:HasNoCooldown() then
        TRADING_HOUSE_GAMEPAD:SearchNextPage()
    end
end
function ZO_GamepadTradingHouse_BrowseResults:PreviousPageRequest()
    if (self.currentPage > 0) and self:HasNoCooldown() then
        TRADING_HOUSE_GAMEPAD:SearchPreviousPage()
    end
end
function ZO_GamepadTradingHouse_BrowseResults:UpdateItemSelectedTooltip(selectedData)
    if selectedData then
        local itemLink = nil
        if selectedData.isGuildSpecificItem then
            itemLink = GetGuildSpecificItemLink(selectedData.slotIndex)
        else
            itemLink = selectedData.itemLink
        end
        
        GAMEPAD_TOOLTIPS:LayoutItem(GAMEPAD_MOVABLE_TOOLTIP, itemLink)
    else
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_MOVABLE_TOOLTIP)
    end
end
function ZO_GamepadTradingHouse_BrowseResults:AddGuildSpecificItems(ignoreFiltering)
    self:ResetPageData()
    self.numItemsOnPage = GetNumGuildSpecificItems()
    
    for i = 1, self.numItemsOnPage do
        local itemData = TRADING_HOUSE_GAMEPAD:CreateGuildSpecificItemData(i, GetGuildSpecificItemInfo)
        if(itemData and ignoreFiltering or TRADING_HOUSE_GAMEPAD:ShouldAddGuildSpecificItemToList(itemData)) then
            itemData.isGuildSpecificItem = true
            self:AddEntryToList(itemData)
        end
    end
    self:CommitList()
    -- Only allow a new search when the search criteria has changed, otherwise show previous results
    TRADING_HOUSE_GAMEPAD:SetSearchAllowed(false)
end
function ZO_GamepadTradingHouse_BrowseResults:OnSearchResultsReceived(_, numItemsOnPage, currentPage, hasMorePages)
    self:UpdatePageData(numItemsOnPage, currentPage, hasMorePages)
    -- Only allow a new search when the search criteria has changed, otherwise show previous results
    TRADING_HOUSE_GAMEPAD:SetSearchAllowed(false)
    self:RefreshData()
end
function ZO_GamepadTradingHouse_BrowseResults:InitializeEvents()
    local function OnResponseReceived(responseType, result)
        if (responseType == TRADING_HOUSE_RESULT_PURCHASE_PENDING) and (result == TRADING_HOUSE_RESULT_SUCCESS) then
            local RESELECT = false
            self:RefreshData(RESELECT)
        end
    end
    self:SetEventCallback(EVENT_TRADING_HOUSE_RESPONSE_RECEIVED, OnResponseReceived)
    local function OnSearchResultsReceived(...)
        self:OnSearchResultsReceived(...)
    end
    self:SetEventCallback(EVENT_TRADING_HOUSE_SEARCH_RESULTS_RECEIVED, OnSearchResultsReceived)
    local function OnSearchCooldownUpdate(...)
        self:OnSearchCooldownUpdate(...)
    end
    self:SetEventCallback(EVENT_TRADING_HOUSE_SEARCH_COOLDOWN_UPDATE, OnSearchCooldownUpdate)
end
function ZO_GamepadTradingHouse_BrowseResults:AddEntryToList(itemData)
    if(itemData) then
        --- convert to names expected by sort options
        itemData.name = zo_strformat(SI_TOOLTIP_ITEM_NAME, itemData.name)
        itemData.price = itemData.purchasePrice
        itemData.time = itemData.timeRemaining
        local entry = ZO_GamepadEntryData:New(itemData.name, itemData.iconFile)
        entry:InitializeTradingHouseVisualData(itemData)
        self:GetList():AddEntry("ZO_TradingHouse_ItemListRow_Gamepad", 
                                entry, 
                                SCROLL_LIST_HEADER_OFFSET_VALUE, 
                                SCROLL_LIST_HEADER_OFFSET_VALUE, 
                                SCROLL_LIST_SELECTED_OFFSET_VALUE, 
                                SCROLL_LIST_SELECTED_OFFSET_VALUE)
    end
end
function ZO_GamepadTradingHouse_BrowseResults:BuildList()
    for i = 1, self.numItemsOnPage do
         local itemData = ZO_TradingHouse_CreateItemData(i, GetTradingHouseSearchResultItemInfo)
        if itemData then
            itemData.itemLink = GetTradingHouseSearchResultItemLink(itemData.slotIndex)
            self:AddEntryToList(itemData)
        end
    end
end
function ZO_GamepadTradingHouse_BrowseResults:ShowPurchaseItemConfirmation(selectedData)
    if selectedData then
        local dialogName = selectedData.isGuildSpecificItem and "TRADING_HOUSE_CONFIRM_BUY_GUILD_SPECIFIC_ITEM" or "TRADING_HOUSE_CONFIRM_BUY_ITEM"
        if not selectedData.isGuildSpecificItem then
            SetPendingItemPurchase(selectedData.slotIndex)
        end
        ZO_GamepadTradingHouse_Dialogs_DisplayConfirmationDialog(selectedData, dialogName, selectedData.purchasePrice)
    end
end
-- Overridden functions
function ZO_GamepadTradingHouse_BrowseResults:InitializeKeybindStripDescriptors()
    local function NotAwaitingResponse() 
        return not self.awaitingResponse
    end
    local function HasNoCoolDownAndNotAwaitingResponse() 
        return self:HasNoCooldown() and NotAwaitingResponse()
    end
    self.keybindStripDescriptor = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
         {
            name = GetString(SI_GAMEPAD_SORT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                TRADING_HOUSE_GAMEPAD:SetSearchPageData(FIRST_PAGE, NO_MORE_PAGES) -- Reset pages for new sort option
                self:SortBySelected()
            end,
            enabled = HasNoCoolDownAndNotAwaitingResponse
        },
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_SECONDARY",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                local postedItem = self:GetList():GetSelectedData()
                self:ShowPurchaseItemConfirmation(postedItem)
            end,
            enabled = NotAwaitingResponse
        },
        {
            name = GetString(SI_TRADING_HOUSE_GUILD_LABEL),
            keybind = "UI_SHORTCUT_TERTIARY",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                self:DisplayChangeGuildDialog()
            end,
            enabled = HasNoCoolDownAndNotAwaitingResponse
        },
        {
            name = function()
                return zo_strformat(SI_GAMEPAD_TRADING_HOUSE_SORT_TIME_PRICE_TOGGLE, self:GetTextForToggleTimePriceKey())
            end,
            keybind = "UI_SHORTCUT_RIGHT_STICK",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                TRADING_HOUSE_GAMEPAD:SetSearchPageData(FIRST_PAGE, NO_MORE_PAGES) -- Reset pages for new sort option
                self:ToggleSortOptions()
            end,
            enabled = HasNoCoolDownAndNotAwaitingResponse
        },
        {
            keybind = "UI_SHORTCUT_LEFT_TRIGGER",
            ethereal = true,
            callback = function()
                self:PreviousPageRequest()
            end,
        },
        {
            keybind = "UI_SHORTCUT_RIGHT_TRIGGER",
            ethereal = true,
            callback = function()
                self:NextPageRequest()
            end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:ShowBrowseFilters() end)
end
function ZO_GamepadTradingHouse_BrowseResults:UpdateForGuildChange()
    self:ClearList()
end
function ZO_GamepadTradingHouse_BrowseResults:DoSearch()
    self:ResetPageData()
    self:ClearList()
    TRADING_HOUSE_GAMEPAD:DoSearch()
    self:SetFooterAlpha(HALF_ALPHA)
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_GamepadTradingHouse_BrowseResults:RequestListUpdate()
    if TRADING_HOUSE_GAMEPAD:GetSearchAllowed() then
        self:DoSearch()
    else
        self:UpdateItemSelectedTooltip(self.itemList:GetSelectedData())
    end
end
function ZO_GamepadTradingHouse_BrowseResults:GetFragmentGroup()
     return {GAMEPAD_TRADING_HOUSE_BROWSE_RESULTS_FRAGMENT}
end
function ZO_GamepadTradingHouse_BrowseResults:ResetPageData()
    self:UpdatePageData(NO_ITEMS_ON_PAGE, FIRST_PAGE, NO_MORE_PAGES)
end
function ZO_GamepadTradingHouse_BrowseResults:UpdatePageData(numItemsOnPage, currentPage, hasMorePages)
    TRADING_HOUSE_GAMEPAD:SetSearchPageData(currentPage, hasMorePages)
    self.numItemsOnPage = numItemsOnPage
    self.currentPage = currentPage
    self.hasMorePages = hasMorePages
    local pageNumber = false
    
    if self.hasMorePages then
        self.footer.nextControl:SetHidden(false)
        pageNumber = true
    else
        self.footer.nextControl:SetHidden(true)
    end
    if self.currentPage > 0 then
        self.footer.previousControl:SetHidden(false)
        pageNumber = true
    else
        self.footer.previousControl:SetHidden(true)
    end
    if pageNumber then
        self.footer.pageNumLabel:SetHidden(false)
        self.footer.pageNumLabel:SetText(self.currentPage + 1) -- Pages start at 0, offset by 1 for expected display number
    else
        self.footer.pageNumLabel:SetHidden(true)
    end
end
function ZO_GamepadTradingHouse_BrowseResults:OnHiding()
end
function ZO_GamepadTradingHouse_BrowseResults:ShowBrowseFilters()
    GAMEPAD_TRADING_HOUSE_BROWSE_MANAGER:Toggle()
end
function ZO_GamepadTradingHouse_BrowseResults:OnInitialInteraction()
    self:ResetPageData()
    self:ClearList()
end
function ZO_GamepadTradingHouse_BrowseResults:OnEndInteraction()
end
function ZO_GamepadTradingHouse_BrowseResults:SetFooterAlpha(alpha)
    self.footer.nextControl:SetAlpha(alpha)
    self.footer.previousControl:SetAlpha(alpha)
end
function ZO_GamepadTradingHouse_BrowseResults:DeactivateForResponse()
    ZO_GamepadTradingHouse_BaseList.DeactivateForResponse(self)
    self:SetFooterAlpha(HALF_ALPHA)
end
function ZO_GamepadTradingHouse_BrowseResults:OnSearchCooldownUpdate(cooldownMilliseconds)
    if cooldownMilliseconds == 0 then
        self:SetFooterAlpha(FULL_ALPHA)
    else
        self:SetFooterAlpha(HALF_ALPHA)
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_GamepadTradingHouse_BrowseResults:UpdateListSortFunction()
    if self.currentSortOption then
        TRADING_HOUSE_GAMEPAD:UpdateSortOption(self.sortOptions[self.sortKey], self.sortOrder)    
    end
end
function ZO_GamepadTradingHouse_BrowseResults:RefreshSort()
    if not self.control:IsHidden() then
        self:DoSearch()
    end
end
-- Global functions
    GAMEPAD_TRADING_HOUSE_BROWSE_RESULTS = ZO_GamepadTradingHouse_BrowseResults:New(control)
end