ESO Lua File v100010

ingame/stuck/stuck.lua

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local Stuck = ZO_Object:Subclass()
function Stuck:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object    
end
function Stuck:Initialize()
    EVENT_MANAGER:RegisterForEvent("Stuck", EVENT_PLAYER_ACTIVATED, function() self:OnPlayerActivated() end)
    EVENT_MANAGER:RegisterForEvent("Stuck", EVENT_STUCK_BEGIN, function() self:OnStuckBegin() end)
    EVENT_MANAGER:RegisterForEvent("Stuck", EVENT_STUCK_CANCELED, function() self:OnStuckCanceled() end)
    EVENT_MANAGER:RegisterForEvent("Stuck", EVENT_STUCK_COMPLETE, function() self:OnStuckComplete() end)
end
function Stuck:ShowConfirmDialog()
    local warn = true
    if(CanUseStuck(warn)) then
        ZO_Dialogs_ShowDialog("CONFIRM_STUCK")
    end
end
function Stuck:ShowFixingDialog()
    ZO_Dialogs_ShowDialog("FIXING_STUCK")
end
function Stuck:HideFixingDialog()
    ZO_Dialogs_ReleaseDialog("FIXING_STUCK")
end
--Events
function Stuck:OnPlayerActivated()
    if(IsStuckFixPending()) then
        self:ShowFixingDialog()
    end
end
function Stuck:OnStuckBegin()
end
function Stuck:OnStuckCanceled()
end
function Stuck:OnStuckComplete()
end
STUCK = Stuck:New()