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-- Globals
ZO_MODE_STORE_BUY = 1
ZO_MODE_STORE_BUY_BACK = 2
ZO_MODE_STORE_SELL = 3
ZO_MODE_STORE_REPAIR = 4
ZO_MODE_STORE_SELL_STOLEN = 5
ZO_MODE_STORE_LAUNDER = 6
ZO_MODE_STORE_STABLE = 7
ZO_STORE_WINDOW_MODE_NORMAL = 1
ZO_STORE_WINDOW_MODE_STABLE = 2
STORE_INTERACTION =
{
interactTypes = { INTERACTION_VENDOR , INTERACTION_STABLE } ,
}
-- Shared object
local _
end
end
-- Shared global functions
local items = { }
local usedFilterTypes = { }
local icon , name , stack , price , sellPrice , meetsRequirementsToBuy , meetsRequirementsToEquip , quality , questNameColor , currencyType1 , currencyId1 , currencyQuantity1 , currencyIcon1 ,
currencyName1 , currencyType2 , currencyId2 , currencyQuantity2 , currencyIcon2 , currencyName2 , entryType = GetStoreEntryInfo ( entryIndex )
if ( stack > 0 ) then
local itemData =
{
entryType = entryType ,
slotIndex = entryIndex ,
icon = icon ,
stack = stack ,
price = price ,
sellPrice = sellPrice ,
meetsRequirementsToBuy = meetsRequirementsToBuy ,
meetsRequirementsToEquip = meetsRequirementsToEquip ,
quality = quality ,
questNameColor = questNameColor ,
currencyType1 = currencyType1 ,
currencyId1 = currencyId1 ,
currencyQuantity1 = currencyQuantity1 ,
currencyIcon1 = currencyIcon1 ,
currencyName1 = currencyName1 ,
currencyType2 = currencyType2 ,
currencyId2 = currencyId2 ,
currencyQuantity2 = currencyQuantity2 ,
currencyIcon2 = currencyIcon2 ,
currencyName2 = currencyName2 ,
stackBuyPrice = stack * price ,
stackBuyPriceCurrency1 = stack * currencyQuantity1 ,
stackBuyPriceCurrency2 = stack * currencyQuantity2 ,
}
items [ # items + 1 ] = itemData
for i = 1 , # itemData . filterData do
usedFilterTypes [ itemData . filterData [ i ] ] = true
end
end
end
return items , usedFilterTypes
end
local usedFilterTypes = { }
for i = 1 , # filterData do
usedFilterTypes [ filterData [ i ] ] = true
end
end
return usedFilterTypes
end
-- For purchases, the actual item sound will be played by inventory getting the new item update.
if ( itemSoundCategory == ITEM_SOUND_CATEGORY_NONE ) then
-- Fall back sound if there was no other sound to play
end
end
function ZO_StoreManager_OnPurchased ( eventId , entryName , entryType , entryQuantity , money , specialCurrencyType1 , specialCurrencyInfo1 , specialCurrencyQuantity1 , specialCurrencyType2 , specialCurrencyInfo2 , specialCurrencyQuantity2 , itemSoundCategory )
if ( entryType == STORE_ENTRY_TYPE_MOUNT ) then
else
end
end |