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return sellMount
end
SELL_MOUNT_GAMEPAD_FRAGMENT . alwaysAnimate = true
if newState == SCENE_SHOWING then
end
end )
end
ZO_Dialogs_ShowDialog ( "CONFIRM_SELL_MOUNT" , { stableIndex = selectedData . stableIndex } , { mainTextParams = { GetStableSlotInfo ( selectedData . stableIndex ) } } )
end
GAME_NAVIGATION_TYPE_BUTTON ,
)
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
end
end
end
end
local isNextEntryAHeader = false
local hasMount = false
local level , inventoryBonus , maxInventoryBonus , staminaBonus , maxStaminaBonus , speedBonus , maxSpeedBonus = GetStableSlotMountStats ( i )
local entryData = { stableIndex = i , name = name , icon = icon , breed = breed , price = price , level = level ,
speedBonus = speedBonus , maxSpeedBonus = maxSpeedBonus ,
staminaBonus = staminaBonus , maxStaminaBonus = maxStaminaBonus ,
inventoryBonus = inventoryBonus , maxInventoryBonus = maxInventoryBonus
}
self . itemList : AddEntry ( "ZO_StableSlotBuyOrSellRow" , entryData , nil , nil , MOUNT_BUYSELL_PRE_SELECTED_PADDING , MOUNT_BUYSELL_POST_SELECTED_PADDING )
hasMount = true
end
end
if not hasMount then
self . itemList : AddEntry ( "ZO_StableSlotBuyOrSellRowEmpty" , { } , nil , nil , MOUNT_BUYSELL_PRE_SELECTED_PADDING , MOUNT_BUYSELL_POST_SELECTED_PADDING )
end
end
end |