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FRAGMENT_GROUP =
{
MOUSE_DRIVEN_UI_WINDOW =
{
MOUSE_UI_MODE_FRAGMENT ,
KEYBIND_STRIP_FADE_FRAGMENT ,
KEYBIND_STRIP_MUNGE_BACKDROP_FRAGMENT ,
UI_SHORTCUTS_ACTION_LAYER_FRAGMENT ,
CLEAR_CURSOR_FRAGMENT ,
UI_COMBAT_OVERLAY_FRAGMENT ,
END_IN_WORLD_INTERACTIONS_FRAGMENT ,
} ,
MOUSE_DRIVEN_UI_WINDOW_NO_COMBAT_OVERLAY =
{
MOUSE_UI_MODE_FRAGMENT ,
KEYBIND_STRIP_FADE_FRAGMENT ,
UI_SHORTCUTS_ACTION_LAYER_FRAGMENT ,
CLEAR_CURSOR_FRAGMENT ,
END_IN_WORLD_INTERACTIONS_FRAGMENT ,
} ,
MOUSE_DRIVEN_UI_WINDOW_NO_KEYBIND_STRIP =
{
MOUSE_UI_MODE_FRAGMENT ,
KEYBIND_STRIP_MUNGE_BACKDROP_FRAGMENT ,
UI_SHORTCUTS_ACTION_LAYER_FRAGMENT ,
CLEAR_CURSOR_FRAGMENT ,
UI_COMBAT_OVERLAY_FRAGMENT ,
END_IN_WORLD_INTERACTIONS_FRAGMENT ,
} ,
GAMEPAD_DRIVEN_UI_WINDOW =
{
MOUSE_UI_MODE_FRAGMENT , --still need this as it blocks clicks from becoming attacks
GAMEPAD_UI_MODE_FRAGMENT ,
GAMEPAD_ACTION_LAYER_FRAGMENT ,
KEYBIND_STRIP_GAMEPAD_FRAGMENT ,
KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT ,
UI_SHORTCUTS_ACTION_LAYER_FRAGMENT ,
CLEAR_CURSOR_FRAGMENT ,
UI_COMBAT_OVERLAY_FRAGMENT ,
END_IN_WORLD_INTERACTIONS_FRAGMENT ,
STOP_MOVEMENT_FRAGMENT ,
HIDE_MOUSE_FRAGMENT ,
} ,
GAMEPAD_DRIVEN_UI_NO_KEYBIND_BACKGROUND_WINDOW =
{
MOUSE_UI_MODE_FRAGMENT , --still need this as it blocks clicks from becoming attacks
GAMEPAD_UI_MODE_FRAGMENT ,
GAMEPAD_ACTION_LAYER_FRAGMENT ,
KEYBIND_STRIP_GAMEPAD_FRAGMENT ,
UI_SHORTCUTS_ACTION_LAYER_FRAGMENT ,
CLEAR_CURSOR_FRAGMENT ,
UI_COMBAT_OVERLAY_FRAGMENT ,
END_IN_WORLD_INTERACTIONS_FRAGMENT ,
STOP_MOVEMENT_FRAGMENT ,
HIDE_MOUSE_FRAGMENT ,
} ,
FRAME_TARGET_CENTERED =
{
FRAME_TARGET_CENTERED_FRAGMENT ,
FRAME_TARGET_BLUR_CENTERED_FRAGMENT ,
FRAME_PLAYER_FRAGMENT ,
} ,
FRAME_TARGET_STANDARD_RIGHT_PANEL =
{
FRAME_TARGET_STANDARD_RIGHT_PANEL_FRAGMENT ,
FRAME_TARGET_BLUR_STANDARD_RIGHT_PANEL_FRAGMENT ,
FRAME_PLAYER_FRAGMENT ,
} ,
FRAME_TARGET_CENTERED_UNIFORM_BLUR =
{
FRAME_TARGET_CENTERED_FRAGMENT ,
FRAME_PLAYER_FRAGMENT ,
UNIFORM_BLUR_FRAGMENT ,
} ,
FRAME_TARGET_GAMEPAD =
{
FRAME_TARGET_GAMEPAD_FRAGMENT ,
FRAME_TARGET_BLUR_GAMEPAD_FRAGMENT ,
FRAME_PLAYER_FRAGMENT ,
} ,
FRAME_TARGET_GAMEPAD_LEFT =
{
FRAME_TARGET_LEFT_GAMEPAD_FRAGMENT ,
FRAME_TARGET_LEFT_BLUR_GAMEPAD_FRAGMENT ,
FRAME_PLAYER_FRAGMENT ,
} ,
FRAME_TARGET_CRAFTING_GAMEPAD =
{
FRAME_TARGET_GAMEPAD_FRAGMENT ,
FRAME_TARGET_BLUR_GAMEPAD_FRAGMENT ,
} ,
READ_ONLY_EQUIPPED_ITEMS =
{
THIN_LEFT_PANEL_BG_FRAGMENT ,
READ_ONLY_CHARACTER_WINDOW_FRAGMENT ,
} ,
PLAYER_PROGRESS_BAR_KEYBOARD =
{
PLAYER_PROGRESS_BAR_FRAGMENT ,
PLAYER_PROGRESS_BAR_KEYBOARD_ANCHOR_TOP_LEFT_FRAGMENT ,
PLAYER_PROGRESS_BAR_KEYBOARD_TEXTURE_SWAP_FRAGMENT ,
} ,
PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT =
{
PLAYER_PROGRESS_BAR_FRAGMENT ,
PLAYER_PROGRESS_BAR_CURRENT_FRAGMENT ,
PLAYER_PROGRESS_BAR_KEYBOARD_ANCHOR_TOP_LEFT_FRAGMENT ,
PLAYER_PROGRESS_BAR_KEYBOARD_TEXTURE_SWAP_FRAGMENT ,
} ,
PLAYER_PROGRESS_BAR_GAMEPAD =
{
PLAYER_PROGRESS_BAR_FRAGMENT ,
PLAYER_PROGRESS_BAR_GAMEPAD_ANCHOR_BOTTOM_RIGHT_FRAGMENT ,
PLAYER_PROGRESS_BAR_GAMEPAD_NAME_LOCATION_FRAGMENT ,
PLAYER_PROGRESS_BAR_GAMEPAD_NAME_LOCATION_ANCHOR_FRAGMENT ,
PLAYER_PROGRESS_BAR_GAMEPAD_TEXTURE_SWAP_FRAGMENT ,
} ,
PLAYER_PROGRESS_BAR_GAMEPAD_CURRENT =
{
PLAYER_PROGRESS_BAR_FRAGMENT ,
PLAYER_PROGRESS_BAR_CURRENT_FRAGMENT ,
PLAYER_PROGRESS_BAR_GAMEPAD_ANCHOR_BOTTOM_RIGHT_FRAGMENT ,
PLAYER_PROGRESS_BAR_GAMEPAD_NAME_LOCATION_FRAGMENT ,
PLAYER_PROGRESS_BAR_GAMEPAD_NAME_LOCATION_ANCHOR_FRAGMENT ,
PLAYER_PROGRESS_BAR_GAMEPAD_TEXTURE_SWAP_FRAGMENT ,
} ,
FRAME_TARGET_GAMEPAD_RIGHT =
{
FRAME_TARGET_GAMEPAD_RIGHT_FRAGMENT ,
FRAME_TARGET_BLUR_GAMEPAD_RIGHT_FRAGMENT ,
FRAME_PLAYER_FRAGMENT ,
} ,
}
ZO_GAMEPAD_DIALOG_FRAGMENT_GROUP = FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW |