ESO Lua File v100010

ingame/help/gamepad/help_root_gamepad.lua

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local GAMEPAD_UNSTUCK_CONFIRM_DIALOG = "GAMEPAD_UNSTUCK_CONFIRM_DIALOG"
local GAMEPAD_UNSTUCK_COOLDOWN_DIALOG = "GAMEPAD_UNSTUCK_COOLDOWN_DIALOG"
local GAMEPAD_UNSTUCK_LOADING_DIALOG = "GAMEPAD_UNSTUCK_LOADING_DIALOG"
local ZO_Help_Root_Gamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
function ZO_Help_Root_Gamepad:New(...)
    return ZO_Gamepad_ParametricList_Screen.New(self, ...)
end
function ZO_Help_Root_Gamepad:Initialize(control)
    HELP_ROOT_GAMEPAD_SCENE = ZO_Scene:New("helpRootGamepad", SCENE_MANAGER)
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, nil, HELP_ROOT_GAMEPAD_SCENE)
    local helpRootFragment = ZO_FadeSceneFragment:New(control)
    HELP_ROOT_GAMEPAD_SCENE:AddFragment(helpRootFragment)
    self.headerData = {
        titleText = GetString(SI_MAIN_MENU_HELP),
        messageText = GetString(SI_GAMEPAD_HELP_ROOT_HEADER),
    }
    local headerMessageControl = control:GetNamedChild("Mask"):GetNamedChild("Container"):GetNamedChild("HeaderContainer"):GetNamedChild("Header"):GetNamedChild("Message")
    headerMessageControl:SetFont("ZoFontGamepadCondensed42")
    local websiteText = CreateControlFromVirtual("$(parent)HelpWebsite", control, "ZO_Gamepad_HelpWebsiteTemplate")
    websiteText:SetParent(self.header)
    local websiteAnchor = ZO_Anchor:New(TOP, headerMessageControl, BOTTOM, 0, 55)
    websiteAnchor:AddToControl(websiteText)
    
    ZO_GamepadGenericHeader_Refresh(self.header, self.headerData)
end
function ZO_Help_Root_Gamepad:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                    local selectedData = self:GetMainList():GetSelectedData()
                    if selectedData.text == GetString(SI_GAMEPAD_HELP_GET_ME_UNSTUCK) then
                        local cooldownTime = GetTimeUntilStuckAvailable()
                        if(cooldownTime > 0) then
                            ZO_Dialogs_ShowGamepadDialog(GAMEPAD_UNSTUCK_COOLDOWN_DIALOG)
                        else
                            ZO_Dialogs_ShowGamepadDialog(GAMEPAD_UNSTUCK_CONFIRM_DIALOG)
                        end
                    elseif selectedData.sceneName then
                        SCENE_MANAGER:Push(selectedData.sceneName)
                    end
                end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
end
function ZO_Help_Root_Gamepad:OnDeferredInitialize()
    EVENT_MANAGER:RegisterForEvent("Stuck", EVENT_STUCK_CANCELED, function() self:OnStuckComplete() end)
    EVENT_MANAGER:RegisterForEvent("Stuck", EVENT_STUCK_ERROR_ALREADY_IN_PROGRESS, function() self:OnStuckComplete() end)
    EVENT_MANAGER:RegisterForEvent("Stuck", EVENT_STUCK_ERROR_IN_COMBAT, function() self:OnStuckComplete() end)
    EVENT_MANAGER:RegisterForEvent("Stuck", EVENT_STUCK_ERROR_INVALID_LOCATION, function() self:OnStuckComplete() end)
    EVENT_MANAGER:RegisterForEvent("Stuck", EVENT_STUCK_COMPLETE, function() self:OnStuckComplete() end)
end
function ZO_Help_Root_Gamepad:OnStuckComplete()
    self.stuckComplete = true
end
function ZO_Help_Root_Gamepad:OnShowing()
    ZO_Gamepad_ParametricList_Screen.OnShowing(self)
    self.stuckComplete = false
end
function ZO_Help_Root_Gamepad:InitializeDialogs()
end
function ZO_Help_Root_Gamepad:InitializeUnstuckConfirmDialog()
    ZO_Dialogs_RegisterCustomDialog(GAMEPAD_UNSTUCK_CONFIRM_DIALOG,
    {
        canQueue = true,
        gamepadInfo = {
            dialogType = GAMEPAD_DIALOGS.BASIC,
        },
        title =
        {
            text = SI_GAMEPAD_HELP_GET_ME_UNSTUCK,
        },
        mainText = 
        {
            text = function()
                local cost = GetRecallCost()
                local goldIcon = zo_iconFormat(GAMEPAD_INVENTORY_CURRENCY_ICON_GOLD_TEXTURE, 32, 32)
                local primaryButtonIconPath = ZO_Keybindings_GetTexturePathForKey(KEY_GAMEPAD_BUTTON_1)
                local primaryButtonIcon = zo_iconFormat(primaryButtonIconPath, 64, 64)
                return zo_strformat(SI_GAMEPAD_HELP_UNSTUCK_CONFIRM_STUCK_PROMPT, cost, goldIcon, primaryButtonIcon)
            end,
        },
       
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_GAMEPAD_HELP_UNSTUCK_TELEPORT_KEYBIND_TEXT,
                callback = function()
                    SendPlayerStuck()
                    ZO_Dialogs_ShowGamepadDialog(GAMEPAD_UNSTUCK_LOADING_DIALOG)
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_EXIT,
            },
        }
    })
end
function ZO_Help_Root_Gamepad:InitializeUnstuckCooldownDialog()
    local dialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.COOLDOWN)
    ZO_Dialogs_RegisterCustomDialog(GAMEPAD_UNSTUCK_COOLDOWN_DIALOG,
    {
        gamepadInfo = {
            dialogType = GAMEPAD_DIALOGS.COOLDOWN,
        },
        setup = function()
            dialog.setupFunc(dialog)
        end,
        updateFn = function()
            local cooldownTime = GetTimeUntilStuckAvailable()
            if(cooldownTime > 0) then
                dialog.cooldownLabelControl:SetText(ZO_FormatTimeMilliseconds(cooldownTime, TIME_FORMAT_STYLE_DESCRIPTIVE_SHORT_SHOW_ZERO_SECS, TIME_FORMAT_PRECISION_SECONDS))
            else
                ZO_Dialogs_ShowGamepadDialog(GAMEPAD_UNSTUCK_CONFIRM_DIALOG)
                ZO_Dialogs_ReleaseDialogOnButtonPress(GAMEPAD_UNSTUCK_COOLDOWN_DIALOG)
            end
        end,
        title =
        {
            text = GetString(SI_GAMEPAD_HELP_GET_ME_UNSTUCK),
        },
        mainText = 
        {
            text = GetString(SI_GAMEPAD_HELP_UNSTUCK_COOLDOWN_HEADER),
        },
       
        buttons =
        {
            {
                keybind = "DIALOG_NEGATIVE",
                text = GetString(SI_DIALOG_EXIT),
            },
        }
    })
end
function ZO_Help_Root_Gamepad:InitializeUnstuckLoadingDialog()
    local dialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.COOLDOWN)
    ZO_Dialogs_RegisterCustomDialog(GAMEPAD_UNSTUCK_LOADING_DIALOG,
    {
        canQueue = true,
        blockDialogReleaseOnPress = true, 
        gamepadInfo = {
            dialogType = GAMEPAD_DIALOGS.COOLDOWN,
        },
        setup = function()
            dialog.setupFunc(dialog)
        end,
        updateFn = function()
            if(self.stuckComplete) then
                ZO_Dialogs_ReleaseDialogOnButtonPress(GAMEPAD_UNSTUCK_LOADING_DIALOG)
                self.stuckComplete = false
            end
        end,
        title =
        {
            text = GetString(SI_GAMEPAD_HELP_GET_ME_UNSTUCK),
        },
        loading =
        {
           text = GetString(SI_FIXING_STUCK_TEXT),
        },
       
        buttons =
        {
        }
    })
end
function ZO_Help_Root_Gamepad:PopulateList()
    local function AddEntry(name, sceneName, icon)
        local data = ZO_GamepadEntryData:New(GetString(name), icon)
        data.sceneName = sceneName
        self:GetMainList():AddEntry("ZO_GamepadMenuEntryTemplate", data)
    end
    self:GetMainList():Clear()
    AddEntry(SI_GAMEPAD_HELP_CUSTOMER_SERVICE, "helpCustomerServiceGamepad", "EsoUI/Art/Notifications/Gamepad/gp_notification_cs.dds")
    AddEntry(SI_GAMEPAD_HELP_GET_ME_UNSTUCK, nil, "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_settings.dds")
    AddEntry(SI_HELP_TUTORIALS, "helpTutorialsCategoriesGamepad", "EsoUI/Art/MenuBar/Gamepad/gp_playerMenu_icon_help.dds")
    self:GetMainList():Commit()
end
function ZO_Help_Root_Gamepad:PerformUpdate()
    self:PopulateList()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    self.headerData.titleText = GetString(SI_MAIN_MENU_HELP)
    self.headerData.messageText = GetString(SI_GAMEPAD_HELP_ROOT_HEADER)
    ZO_GamepadGenericHeader_Refresh(self.header, self.headerData)
    self.dirty = false
end
-- XML Functions
    HELP_ROOT_GAMEPAD = ZO_Help_Root_Gamepad:New(control)
end