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end
HELP_TUTORIAL_CATEGORIES_SCENE_GAMEPAD = ZO_Scene : New ( "helpTutorialsCategoriesGamepad" , SCENE_MANAGER )
end
end
end
if ( newState == SCENE_GROUP_SHOWING ) then
end
end )
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Back
-- Show Category or filter
{
if selectedData and selectedData . isSearch then
else
end
end ,
keybind = "UI_SHORTCUT_PRIMARY" ,
if selectedData . isSearch then
else
HELP_TUTORIALS_ENTRIES_GAMEPAD : Push ( selectedData . categoryIndex , self . searchString , self . searchResults )
end
end ,
} ,
}
ZO_Gamepad_AddListTriggerKeybindDescriptors ( self . keybindStripDescriptor , function ( ) return self . itemList end )
end
return result1 . helpCategoryIndex < result2 . helpCategoryIndex
end
local SEARCH_DATA_STRIDE = 2
local entry = 1
entry = entry + 1
end
end
end
end
local function SetupSearchListEntry ( control , data , selected , reselectingDuringRebuild , enabled , active )
end
list : AddDataTemplate ( "ZO_Gamepad_Help_Search_Row" , SetupSearchListEntry , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
end
end
entryData . isSearch = true
end
entryData . categoryIndex = categoryIndex
end
local currCategoryIndex = nil
if searchResult and currCategoryIndex ~= searchResult . helpCategoryIndex then
currCategoryIndex = searchResult . helpCategoryIndex
end
end
else
-- Get the list of categoires we need to show.
end
end
-- Update the key bindings.
-- Update the header.
end
if not selectedData . isSearch then
end
end
end |