ESO Lua File v100010

ingame/group/zo_groupingtools.lua

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-----------------
--Grouping Tools
-----------------
local LFM_DATA = 1
local LFM_MODE = 1
local LFG_MODE = 2
local DPS_ONLY = 1
local TANK_ONLY = 2
local HEAL_ONLY = 3
local DPS_TANK = 4
local DPS_HEAL = 5
local TANK_HEAL = 6
local ANY_ROLE = 7
local ZO_GroupingToolsManager = ZO_SortFilterList:Subclass()
function ZO_GroupingToolsManager:New(control)
    local manager = ZO_SortFilterList.New(self, control)
    manager:Initialize(control)
    return manager
end
function ZO_GroupingToolsManager:Initialize(control)
    -- no initialize function for ZO_SortFilterList
    self.parentControl = control:GetParent()
    self.modeLabel = GetControl(control, "ModeLabel")
    self.notLeaderWarning = GetControl(control:GetParent(), "NotLeaderWarning")
    self.locationSection = GetControl(control, "LocationMenu")
    self.lfmSection = GetControl(control, "LFMSection")
    self.openSlots = GetControl(control, "LFMSectionOpenSlots")
    self.avaSection = GetControl(control, "AvASection")
    self.currentCampaignInfo = GetControl(control, "AvASectionCampaignInfo")
    local function UpdateAvAInfo(preferredCampaignId)
        local campaignName = GetCampaignName(preferredCampaignId)
        self.currentCampaignInfo:SetText(zo_strformat(SI_GROUPING_TOOLS_PANEL_CAMPAIGN_NAME, campaignName, preferredCampaignId))
    end
    ZO_ScrollList_AddDataType(self.list, LFM_DATA, "ZO_GroupingToolsRow", 30, function(control, data) self:SetupLFMEntry(control, data) end)
    self.slotsOpen = 0
    self.selectedLFMRoles= {}
    self.masterList = {}
    self.headerTextControls = {}
    table.insert(self.headerTextControls, GetControl(control, "ModeLabel"))
    table.insert(self.headerTextControls, GetControl(control, "DesiredSizeLabel"))
    table.insert(self.headerTextControls, GetControl(control, "ActivityTypeMenuText"))
    table.insert(self.headerTextControls, GetControl(control, "LocationMenuText"))
    table.insert(self.headerTextControls, GetControl(control, "LFMSectionLabel"))
    self.buttonTextControls = {}
    self:SetDefaults()
    do
        local function updateGroupInfo()
            self.parentControl:SetHandler("OnUpdate", nil)
            self.playerIsLeader = IsUnitGroupLeader("player")
            self.groupSize = GetGroupSize()
            self.playerIsGrouped = IsUnitGrouped("player")
            self:UpdateMode()
            self:UpdateVisibility()
            self:RefreshData()
        end
        -- call this once to initialize all the variables
        updateGroupInfo()
    end
    local function OnSearchUpdate(searching)
        self.searching = searching
        self:SetEverythingDisabled(self.searching)
        self:UpdateVisibility()
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        if self.searching then
            self:UpdateSelections()
            self:UpdateLocationMenu()
        end
    end
    -- make sure to update the state of the UI to match the client's state
    local function RefreshData()
        self:HandleDirtyEvent()
    end
    local function OnGroupMemberLeft(evt, characterName, reason, wasLocalPlayer, amLeader)
        RefreshData()
    end
    control:RegisterForEvent(EVENT_UNIT_CREATED, RefreshData)
    control:RegisterForEvent(EVENT_UNIT_DESTROYED, RefreshData)
    control:RegisterForEvent(EVENT_GROUP_UPDATE, RefreshData)
    control:RegisterForEvent(EVENT_GROUP_MEMBER_LEFT, OnGroupMemberLeft)
    control:RegisterForEvent(EVENT_LEADER_UPDATE, RefreshData)
    control:RegisterForEvent(EVENT_GROUPING_TOOLS_STATUS_UPDATE, function(event, searching) OnSearchUpdate(searching) end)
    control:RegisterForEvent(EVENT_PREFERRED_CAMPAIGN_CHANGED, function(event, preferredCampaignId) UpdateAvAInfo(preferredCampaignId) end)
    GROUPING_TOOLS_SCENE = ZO_Scene:New("groupingTools", SCENE_MANAGER)
    GROUPING_TOOLS_SCENE:RegisterCallback("StateChange",    function(oldState, newState)
                                                                if(newState == SCENE_SHOWING) then
                                                                    KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
                                                                    self:UpdateLocationMenu()
                                                                elseif(newState == SCENE_HIDDEN) then
                                                                    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
                                                                end
                                                            end)
end
function ZO_GroupingToolsManager:HandleDirtyEvent()
    if not self.parentControl:GetHandler("OnUpdate") then
        self.parentControl:SetHandler("OnUpdate", self.dirtyOnUpdateHandler)
    end
end
function ZO_GroupingToolsManager:InitializeKeybindDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_CENTER,
        -- Invite to Group
        {
            name = GetString(SI_GROUP_WINDOW_INVITE_PLAYER),
            keybind = "UI_SHORTCUT_PRIMARY",
        
            callback = function()
                ZO_Dialogs_ShowDialog("GROUP_INVITE")
            end,
            visible = function()
                return not self.playerIsGrouped or (self.playerIsLeader and self.groupSize < GROUP_SIZE_MAX)
            end
        },
        -- Start Search
        {
            name = GetString(SI_GROUPING_TOOLS_PANEL_START_SEARCH),
            keybind = "UI_SHORTCUT_SECONDARY",
        
            callback = function()
                if self.currentMode == LFG_MODE then
                    StartLFGSearch(self.currentActivityType, self.currentlocation, self.groupType)
                else
                    local comboCounts = self:GetRoleComboCounts()
                    StartLFMSearch(self.currentActivityType, self.currentlocation, unpack(comboCounts))
                end
            end,
            visible = function()
                return not self.searching and self.currentlocation ~= nil and (not self.playerIsGrouped or (self.playerIsLeader and self.slotsOpen > 0))
            end
        },
        -- Cancel Search
        {
            name = GetString(SI_GROUP_WINDOW_CANCEL_SEARCH),
            keybind = "UI_SHORTCUT_NEGATIVE",
        
            callback = function()
                CancelGroupSearches()
            end,
            visible = function()
                return self.searching and (not self.playerIsGrouped or self.playerIsLeader)
            end
        },
    }
end
function ZO_GroupingToolsManager:InitializeRadioButtons()
    self.groupTypeRadioGroup = ZO_RadioButtonGroup:New()
    local function OnGroupTypeChanged(button)
        self:ChangeGroupType(button.groupType)
    end
    local function InitializeGroupButton(name, groupType, text)
        local button = self.control:GetNamedChild(name)
        button:SetHandler("OnClicked", OnGroupTypeChanged)
        local textControl = GetControl(button, "Text")
        table.insert(self.buttonTextControls, textControl)
        textControl:SetText(text)
        button.groupType = groupType
        self.groupTypeRadioGroup:Add(button)
        return button
    end
    self.normalGroupButton = InitializeGroupButton("NormalTypeButton", LFG_GROUP_TYPE_REGULAR, zo_strformat(SI_GROUPING_TOOLS_PANEL_REGULAR_GROUP, SMALL_GROUP_SIZE_THRESHOLD))
    self.mediumGroupButton = InitializeGroupButton("MediumTypeButton", LFG_GROUP_TYPE_MEDIUM, zo_strformat(SI_GROUPING_TOOLS_PANEL_MEDIUM_GROUP, RAID_GROUP_SIZE_THRESHOLD))
    self.largeGroupButton = InitializeGroupButton("LargeTypeButton", LFG_GROUP_TYPE_LARGE, zo_strformat(SI_GROUPING_TOOLS_PANEL_LARGE_GROUP, GROUP_SIZE_MAX))
end
local function InitializeMenuEntry(data, textString, callback, comboBox)
    local entry = comboBox:CreateItemEntry(textString, callback)
    entry.data = data
    comboBox:AddItem(entry)
    return entry
end
function ZO_GroupingToolsManager:InitializeMenus()
    local function InitializeMenu(name, text)
        local parent = self.control:GetNamedChild(name)
        local comboBox = ZO_ComboBox:New(GetControl(parent, "Dropdown"))
        GetControl(parent, "Text"):SetText(text)
        return comboBox
    end
    local function OnActivityTypeChanged(comboBox, name, entry)
        self:ChangeActivityType(entry.data)
    end
    self.activityType = InitializeMenu("ActivityTypeMenu", GetString(SI_GROUPING_TOOLS_PANEL_ACTIVITY_TYPE))
    self.activityType:SetSortsItems(false)
    local lastActivity = GetLFGActivityMaxValue()
    for i = 0, lastActivity do
        InitializeMenuEntry(i, GetString("SI_LFGACTIVITY", i), OnActivityTypeChanged, self.activityType)
    end
    self.locations = InitializeMenu("LocationMenu", GetString(SI_GROUPING_TOOLS_PANEL_LOCATION))
    self.locations:SetSortsItems(false)
end
local BUTTON_TEXT = 1
local HEADER_TEXT = 2
local function GetTextColor(disabled, textType)
    if disabled then
        return ZO_DISABLED_TEXT
    elseif textType == BUTTON_TEXT then
        return ZO_NORMAL_TEXT
    else
        return ZO_SELECTED_TEXT
    end
end
function ZO_GroupingToolsManager:SetEverythingDisabled(disabled)
    self.groupTypeRadioGroup:SetEnabled(not disabled)
    self.activityType:SetEnabled(not disabled)
    self.locations:SetEnabled(not disabled)
    local color = GetTextColor(disabled, HEADER_TEXT)
    self.activityType:SetSelectedColor(color:UnpackRGBA())
    self.locations:SetSelectedColor(color:UnpackRGBA())
    for i = 1, #self.headerTextControls do
        local textControl = self.headerTextControls[i]
        textControl:SetColor(color:UnpackRGBA())
    end
    color = GetTextColor(disabled, BUTTON_TEXT)
    for i = 1, #self.buttonTextControls do
        local textControl = self.buttonTextControls[i]
        textControl:SetColor(color:UnpackRGBA())
    end
    if PREFERRED_ROLES then
        PREFERRED_ROLES:DisableRoleButtons(disabled)
    end
end
function ZO_GroupingToolsManager:UpdateMode()
    if self.playerIsGrouped then
        self:ChangeMode(LFM_MODE)
    else
        self:ChangeMode(LFG_MODE)
    end
end
function ZO_GroupingToolsManager:UpdateVisibility()
    local visible = not self.playerIsGrouped or self.playerIsLeader
    self.notLeaderWarning:SetHidden(visible)
    self.control:SetHidden(not visible)
    local lfmMode = (self.currentMode == LFM_MODE)
    local lfmVisible = lfmMode and visible and not self.searching
    self.lfmSection:SetHidden(not lfmVisible)
    self.list:SetHidden(not lfmVisible)
end
function ZO_GroupingToolsManager:SetDefaults()
    self.groupTypeRadioGroup:SetClickedButton(self.normalGroupButton)
    self.activityType:SelectFirstItem()
end
function ZO_GroupingToolsManager:UpdateSelections()
    local selectedRadioButton = self.normalGroupButton
    local selectedActivityIndex = 1
    local numRequests = GetNumLFGRequests()
    if numRequests > 0 then
        local activity, index, aDPS, aHealer, aTank = GetLFGRequestInfo(1) -- assumes all requests are for the same activity
        local groupType = GetLFGOptionGroupType(activity, index)
        if groupType == LFG_GROUP_TYPE_MEDIUM then
            selectedRadioButton = self.mediumGroupButton
        elseif groupType == LFG_GROUP_TYPE_LARGE then
            selectedRadioButton = self.largeGroupButton
        else
            selectedRadioButton = self.normalGroupButton
        end
        -- the activities are added in order, but their index in the ComboBox will start at 1 instead of 0
        selectedActivityIndex = activity + 1
    end
    self.groupTypeRadioGroup:SetClickedButton(selectedRadioButton)
    self.activityType:SelectItemByIndex(selectedActivityIndex)
end
local function GetLFGEntryString(name, levelMin, levelMax, veteranRankMin, veteranRankMax)
    local playerVeteranRank = GetUnitVeteranRank("player")
    local minString
    local maxString
    if playerVeteranRank == 0 then
        minString = tostring(levelMin)
        maxString = tostring(levelMax)
    else
        minString = GetLevelOrVeteranRankString(levelMin, veteranRankMin, 28)
        maxString = GetLevelOrVeteranRankString(levelMax, veteranRankMax, 28)
    end
    if minString and maxString then
        if minString == maxString then
            return zo_strformat(SI_GROUPING_TOOLS_PANEL_LOCATION_FORMAT_NO_RANGE_STRING, maxString, name)
        else
            return zo_strformat(SI_GROUPING_TOOLS_PANEL_LOCATION_FORMAT_STRING, minString, maxString, name)
        end
    else
        return name
    end
end
local function LevelSort(entry1, entry2)
    if entry1.veteranRankMin ~= entry2.veteranRankMin then
        return entry1.veteranRankMin < entry2.veteranRankMin
    elseif entry1.levelMin ~= entry2.levelMin then
        return entry1.levelMin < entry2.levelMin
    elseif entry1.veteranRankMax ~= entry2.veteranRankMax then
        return entry1.veteranRankMax < entry2.veteranRankMax
    elseif entry1.levelMax ~= entry2.levelMax then
        return entry1.levelMax < entry2.levelMax
    else
        return entry1.name < entry2.name
    end
end
function ZO_GroupingToolsManager:UpdateLocationMenu()
    if self.currentActivityType == LFG_ACTIVITY_AVA then
        self.locationSection:SetHidden(true)
        self.avaSection:SetHidden(false)
    else
        self.locationSection:SetHidden(false)
        self.avaSection:SetHidden(true)
    end
    self.locations:ClearItems()
    local function OnLocationChanged(comboBox, name, entry)
        self:ChangeLocation(entry.data)
    end
    local numLfgOptions = GetNumLFGOptions(self.currentActivityType)
    local playerLevel = GetUnitLevel("player")
    local playerVeteranRank = GetUnitVeteranRank("player")
    local shownLFGOptions = {}
    for i = 1, numLfgOptions do
        local name, levelMin, levelMax, veteranRankMin, veteranRankMax, groupType, passedReqs = GetLFGOption(self.currentActivityType, i)
        if passedReqs and groupType == self.groupType then
            local passesLevelorRankCheck = false
            if playerVeteranRank == 0 then
                passesLevelorRankCheck = playerLevel >= levelMin and playerLevel <= levelMax
            else
                passesLevelorRankCheck = playerVeteranRank >= veteranRankMin and playerVeteranRank <= veteranRankMax
            end
            if passesLevelorRankCheck then
                local displayLevelMin, displayLevelMax, displayVeteranRankMin, displayVeteranRankMax = GetLFGDisplayLevels(self.currentActivityType, i)
                table.insert(shownLFGOptions, {lfgIndex = i, name = name, levelMin = displayLevelMin, levelMax = displayLevelMax, veteranRankMin = displayVeteranRankMin, veteranRankMax = displayVeteranRankMax})
            end
        end
    end
    table.sort(shownLFGOptions, LevelSort)
    local searchIndex = 0
    local selectedItem = false
    local lfgMode = (self.currentMode == LFG_MODE)
    local numRequests = GetNumLFGRequests()
    if numRequests > 0 then
        local activity, index, aDPS, aHealer, aTank = GetLFGRequestInfo(1)
        searchIndex = index
    end
    if #shownLFGOptions > 0 then
        -- Addition of entry for the fake 'all' option to cause the c++ to queue for all entries in that activity type
        if lfgMode and DoesLFGActivityHasAllOption(self.currentActivityType) then
            local allIndex = numLfgOptions + 1
            local entry = InitializeMenuEntry(allIndex, GetString(SI_LFGALL), OnLocationChanged, self.locations)
            -- all is the only option that searches for multiple requests
            if numRequests > 1 then
                self.locations:SelectItem(entry)
                selectedItem = true
            end
        end
        for i = 1, #shownLFGOptions do
            local lfgInfo = shownLFGOptions[i]
            local menuString = GetLFGEntryString(lfgInfo.name, lfgInfo.levelMin, lfgInfo.levelMax, lfgInfo.veteranRankMin, lfgInfo.veteranRankMax)
            local lfgIndex = lfgInfo.lfgIndex
            local entry = InitializeMenuEntry(lfgIndex, menuString, OnLocationChanged, self.locations)
            if not selectedItem and lfgIndex == searchIndex then
                 self.locations:SelectItem(entry)
                 selectedItem = true
            end
        end
    else
        InitializeMenuEntry(nil, GetString(SI_GROUPING_TOOLS_PANEL_NONE_AVAILABLE), OnLocationChanged, self.locations)
    end
    
    if not selectedItem then
        self.locations:SelectFirstItem()
    end
end
function ZO_GroupingToolsManager:SetupLFMEntry(control, data)
    ZO_SortFilterList.SetupRow(self, control, data)
    local bg = GetControl(control, "BG")
    local hidden = (data.index % 2) == 0
    bg:SetHidden(hidden)
    local roleButtons = {}
    roleButtons[1] = GetControl(control, "RoleDPS")
    roleButtons[2] = GetControl(control, "RoleHeal")
    roleButtons[3] = GetControl(control, "RoleTank")
    control.index = data.index
    local selectedRoles = self.selectedLFMRoles[control.index]
    if selectedRoles then
        for i = 1, #roleButtons do
            local button = roleButtons[i]
            if selectedRoles[button.role] then
                ZO_CheckButton_SetChecked(button)
            else
                ZO_CheckButton_SetUnchecked(button)
            end
        end
    else
        for i = 1, #roleButtons do
            local button = roleButtons[i]
            ZO_CheckButton_SetUnchecked(button)
        end
    end
end
function ZO_GroupingToolsManager:SortScrollList()
    -- No sorting...just leave in order
end
function ZO_GroupingToolsManager:FilterScrollList()
    -- No real filtering...just show everything in the master list
    local scrollData = ZO_ScrollList_GetDataList(self.list)
    ZO_ClearNumericallyIndexedTable(scrollData)
    for i = 1, #self.masterList do
        local data = self.masterList[i]
        table.insert(scrollData, ZO_ScrollList_CreateDataEntry(LFM_DATA, data))
    end
end
function ZO_GroupingToolsManager:BuildMasterList()
    local useGroupSize = not self.playerIsGrouped and 1 or self.groupSize
    if self.groupType == LFG_GROUP_TYPE_MEDIUM then
        self.slotsOpen = RAID_GROUP_SIZE_THRESHOLD - useGroupSize
    elseif self.groupType == LFG_GROUP_TYPE_MEDIUM then
        self.slotsOpen = GROUP_SIZE_MAX - useGroupSize
    else
        self.slotsOpen = SMALL_GROUP_SIZE_THRESHOLD - useGroupSize
    end
    self.openSlots:SetText(zo_strformat(SI_GROUPING_TOOLS_PANEL_SLOTS_OPEN, self.slotsOpen))
    for i = 1, self.slotsOpen do
        self.masterList[i] = {
                                index = i,
                             }
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
local MODE_STRINGS = { [LFM_MODE] = GetString(SI_GROUPING_TOOLS_PANEL_FIND_MEMBERS), 
                       [LFG_MODE] = GetString(SI_GROUPING_TOOLS_PANEL_JOIN_A_GROUP), }
function ZO_GroupingToolsManager:ChangeMode(mode)
    self.currentMode = mode
    self.modeLabel:SetText(MODE_STRINGS[mode])
    self.selectedLFMRoles= {}
    self:RefreshData()
end
function ZO_GroupingToolsManager:ChangeActivityType(activityType)
    self.currentActivityType = activityType
    self.currentlocation = nil
end
function ZO_GroupingToolsManager:ChangeLocation(location)
    self.currentlocation = location
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_GroupingToolsManager:ChangeGroupType(groupType)
    self.groupType = groupType
    self.currentlocation = nil
    self:RefreshData()
end
function ZO_GroupingToolsManager:SetRoleToggled(groupIndex, role, selected)
    -- Add role stuff once it is implemented...for now it does nothing.
    if not self.selectedLFMRoles[groupIndex] then
        self.selectedLFMRoles[groupIndex] = {}
    end
    self.selectedLFMRoles[groupIndex][role] = selected
end
function ZO_GroupingToolsManager:GetRoleComboCounts()
    local roleComboCounts = {[DPS_ONLY] = 0, [TANK_ONLY] = 0, [HEAL_ONLY] = 0, [DPS_TANK] = 0, [DPS_HEAL] = 0, [TANK_HEAL] = 0, [ANY_ROLE] = 0}
    for i = 1, self.slotsOpen do
        if not self.selectedLFMRoles[i]
        then
            local count = roleComboCounts[ANY_ROLE]
            roleComboCounts[ANY_ROLE] = roleComboCounts[ANY_ROLE] + 1
        else
            if self.selectedLFMRoles[i][LFG_ROLE_DPS] then
                if self.selectedLFMRoles[i][LFG_ROLE_TANK] then
                    if self.selectedLFMRoles[i][LFG_ROLE_HEAL] then
                        roleComboCounts[ANY_ROLE] = roleComboCounts[ANY_ROLE] + 1
                    else
                        roleComboCounts[DPS_TANK] = roleComboCounts[DPS_TANK] + 1
                    end
                else
                    if self.selectedLFMRoles[i][LFG_ROLE_HEAL] then
                        roleComboCounts[DPS_HEAL] = roleComboCounts[DPS_HEAL] + 1
                    else
                        roleComboCounts[DPS_ONLY] = roleComboCounts[DPS_ONLY] + 1
                    end
                end
            else
                if self.selectedLFMRoles[i][LFG_ROLE_TANK] then
                    if self.selectedLFMRoles[i][LFG_ROLE_HEAL] then
                        roleComboCounts[TANK_HEAL] = roleComboCounts[TANK_HEAL] + 1
                    else
                        roleComboCounts[TANK_ONLY] = roleComboCounts[TANK_ONLY] + 1
                    end
                else
                    if self.selectedLFMRoles[i][LFG_ROLE_HEAL] then
                        roleComboCounts[HEAL_ONLY] = roleComboCounts[HEAL_ONLY] + 1
                    else
                        roleComboCounts[ANY_ROLE] = roleComboCounts[ANY_ROLE] + 1
                    end
                end
            end
        end
    end
    return roleComboCounts
end
--Global XML
---------------
    InitializeTooltip(InformationTooltip, control, BOTTOM, 0, 0)
    SetTooltipText(InformationTooltip, GetString("SI_LFGROLE", control.role))
end
    ClearTooltip(InformationTooltip)
end
    local row = control:GetParent()
    GROUPING_TOOLS:SetRoleToggled(row.index, control.role, toggle)
end
    GROUPING_TOOLS = ZO_GroupingToolsManager:New(self)
end