ESO Lua File v100010

ingame/contacts/gamepad/friendslist_gamepad.lua

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-----------------
-- Friend List
-----------------
ZO_GamepadFriendsListPanel = ZO_GamepadSocialListPanel:Subclass()
function ZO_GamepadFriendsListPanel:New(control, movementContoller)
    local panel = ZO_GamepadSocialListPanel.New(self, control, movementContoller)
    return panel
end
function ZO_GamepadFriendsListPanel:Initialize(control)    
        ZO_GamepadSocialListPanel.Initialize(self, control)
        FRIENDS_LIST_MANAGER:AddList(self)
        self:SetupSort(FRIENDS_LIST_ENTRY_SORT_KEYS, "status", ZO_SORT_ORDER_DOWN)
        self:AddDataTemplate("ZO_GamepadFriendsListRow", 64, function(control, data, selected) self:SetupRow(control, data, selected) end)
        self.sortHeaderGroup:SelectHeaderByKey("status")
        
        self:InitializeKeybind()
        self:RefreshData()
        local ALWAYS_ANIMATE = true
        GAMEPAD_FRIENDS_LIST_FRIENDS_LIST_FRAGMENT = ZO_ConveyorSceneFragment:New(ZO_GamepadContactsMainFriendsContainer, ZO_GamepadQuadrants_GetContainerAnchor(ZO_GAMPEPAD_ANCHORS.QUADRANT_1), ALWAYS_ANIMATE)
        GAMEPAD_FRIENDS_LIST_FRIENDS_LIST_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
                                                            if newState == SCENE_FRAGMENT_SHOWN then  
                                                                self:ActivatePanel()
                                                            elseif newState == SCENE_FRAGMENT_HIDING then  
                                                                self:DeactivateAll()
                                                            end
                                                        end)
end
function ZO_GamepadFriendsListPanel:GetAddKeybind()
    local keybind  =  {
        name = GetString(SI_GAMEPAD_CONTACTS_ADD_FRIEND_BUTTON_LABEL),
        keybind = "UI_SHORTCUT_SECONDARY",
        callback = function()
            ZO_Dialogs_ShowGamepadDialog(GAMEPAD_SOCIAL_ADD_FRIEND_DIALOG_NAME, nil)
        end,
    }
    return keybind
end
function ZO_GamepadFriendsListPanel:SetupOptions(socialData)
    self.socialData = socialData
end
function ZO_GamepadFriendsListPanel:SetupRow(control, data, selected)
    FRIENDS_LIST_MANAGER:SetupFriendEntry(control, data, selected)
end
function ZO_GamepadFriendsListPanel:LayoutTooltip(tooltipManager, tooltip, data)
    tooltipManager:LayoutFriend(tooltip, data.displayName, data.characterName, data.class, data.gender)
end
-----------------
-- Overrides from ZO_PagedList
function ZO_GamepadFriendsListPanel:BuildMasterList()
    -- The master list lives in the FRIENDS_LIST_MANAGER and is built there
end
function ZO_GamepadFriendsListPanel:FilterList()
  
    self:Clear()
    local searchTerm = self:GetSearchTerm()
    local masterList = FRIENDS_LIST_MANAGER:GetMasterList()
    for i = 1, #masterList do
        local data = masterList[i]
        if(searchTerm == "" or FRIENDS_LIST_MANAGER:IsMatch(searchTerm, data)) then
            self:AddEntry("ZO_GamepadFriendsListRow", data)
        end
    end    
end
function ZO_GamepadFriendsListPanel:OnNumOnlineChanged()
    if GAMEPAD_CONTACTS then
        GAMEPAD_CONTACTS:UpdateOnline()
    end
end
function ZO_GamepadFriendsListPanel:OnNumTotalFriendsChanged()
    if GAMEPAD_CONTACTS then
        GAMEPAD_CONTACTS:UpdateOnline()
    end
end
function ZO_GamepadFriendsListPanel:BuildOptionsList(list)
    if self.socialData then
        self:AddHeader(list, self.socialData.displayName)
        if self.socialData.hasCharacter and self.socialData.online  then
            self:AddOption(list, self:BuildWhisperOption())
            self:AddOption(list, self:BuildInviteToGroupOption())
            self:AddOption(list, self:BuildTravelToPlayerOption())
        end
        self:AddOption(list, self:BuildIgnoreOption())
    end
end