ESO Lua File v100010

ingame/campaign/campaignemperor_shared.lua

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local EMPEROR_LEADERBOARD_NONPLAYER_DATA = 1
local EMPEROR_LEADERBOARD_PLAYER_DATA = 2
CampaignEmperor_Shared = ZO_Object:Subclass()
function CampaignEmperor_Shared:New(control)
    local manager = ZO_Object.New(self)
    manager:Initialize(control)
    return manager
end
function CampaignEmperor_Shared:Initialize(control)
    self.control = control
    self.emperorName = GetControl(control, "Name")
    self.emperorAlliance = GetControl(control, "Alliance")
    self.emperorReignDuration = GetControl(control, "ReignDuration")
    self.imperialKeeps = GetControl(control, "Keeps")
    self.imperialKeepsRequired = GetControl(control, "KeepsRequired")
    self.imperialKeepsRequiredData = GetControl(control, "KeepsRequiredData")
    self.playerRow = GetControl(control, "PlayerRow")
    self.playerRow.dataEntry = {}
    self.maxAllowedRank = 10
    self.UpdateReignDuration = function(control, time)
        local duration = GetCampaignEmperorReignDuration(self.campaignId)
        local formattedDuration = ZO_FormatTime(duration, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
        self.emperorReignDuration:SetText(zo_strformat(SI_CAMPAIGN_EMPEROR_REIGN_DURATION, formattedDuration))
    end
    self:InitializeMenu()
    control:RegisterForEvent(EVENT_KEEP_ALLIANCE_OWNER_CHANGED, function() self:RefreshImperialKeeps() end)
    control:RegisterForEvent(EVENT_KEEP_INITIALIZED, function() self:RefreshImperialKeeps() end)
    control:RegisterForEvent(EVENT_KEEPS_INITIALIZED, function() self:RefreshImperialKeeps() end)
    control:RegisterForEvent(EVENT_CAMPAIGN_EMPEROR_CHANGED, function(_, campaignId) self:OnCampaignEmperorChanged(campaignId) end)
    control:RegisterForEvent(EVENT_CAMPAIGN_STATE_INITIALIZED, function(_, campaignId) self:OnCampaignStateInitialized(campaignId) end)
    control:RegisterForEvent(EVENT_CAMPAIGN_LEADERBOARD_DATA_CHANGED, function() self:RefreshData() end)
end
function CampaignEmperor_Shared:InitializeMenu()
    self.menuEntries = {}
    local playerAlliance = GetUnitAlliance("player")
    local function OnEntryClicked(entry)
        self:ChangeAlliance(entry.alliance, entry.textString)
    end
    local function InitializeMenuEntry(alliance)
        local entry = { alliance = alliance,  textString = zo_strformat(SI_ALLIANCE_NAME, GetAllianceName(alliance)) }
        entry.callback = function() OnEntryClicked(entry) end,
        
        table.insert(self.menuEntries, entry)
        if playerAlliance == alliance then
            OnEntryClicked(entry)
        end
    end
    InitializeMenuEntry(ALLIANCE_ALDMERI_DOMINION)
    InitializeMenuEntry(ALLIANCE_DAGGERFALL_COVENANT)
    InitializeMenuEntry(ALLIANCE_EBONHEART_PACT)
end
function CampaignEmperor_Shared:ChangeAlliance(alliance, shownAllianceString)
    self.listAlliance = alliance
    self.shownAllianceString = shownAllianceString
    self:RefreshData()
end
function CampaignEmperor_Shared:BuildImperialKeeps()
    if(self.campaignId) then
        local rulesetId = GetCampaignRulesetId(self.campaignId)
        local playerAlliance = GetUnitAlliance("player")
        local numKeeps = GetCampaignRulesetNumImperialKeeps(rulesetId, playerAlliance)
        
        self.imperialKeepPool:ReleaseAllObjects()
        local prevKeep
        for i = 1, numKeeps do
            local keep = self.imperialKeepPool:AcquireObject()
            keep.keepId = GetCampaignRulesetImperialKeepId(rulesetId, playerAlliance, i)
            if(prevKeep) then
                keep:SetAnchor(TOPLEFT, prevKeep, TOPRIGHT, 0, 0)
            else
                keep:SetAnchor(TOPLEFT, nil, TOPLEFT, 0, 0)
            end
            prevKeep = keep
        end
    end
end
function CampaignEmperor_Shared:SetCampaignAndQueryType(campaignId, queryType)
    self.campaignId = campaignId
    self.queryType = queryType
    self:RefreshAll()
end
function CampaignEmperor_Shared:SetReignDurationEnabled(enabled)
    if(self.emperorReignDuration) then
        self.emperorReignDuration:SetHidden(not enabled)
        self.control:SetHandler("OnUpdate", enabled and self.UpdateReignDuration or nil)
    end
end
function CampaignEmperor_Shared:RefreshEmperor()
    if(self.campaignId and self.emperorName) then
        if(DoesCampaignHaveEmperor(self.campaignId)) then
            local alliance, name = GetCampaignEmperorInfo(self.campaignId)
            
            self.emperorName:SetText(name)
            self.emperorAlliance:SetTexture(GetAllianceSymbolIcon(alliance))
            self.emperorAlliance:SetHidden(false)
            self:SetReignDurationEnabled(true)            
        else
            self.emperorName:SetText(GetString(SI_CAMPAIGN_NO_EMPEROR))
            self.emperorAlliance:SetHidden(true)
            self.emperorReignDuration:SetHidden(true)
            self:SetReignDurationEnabled(false)
        end
    else
        self:SetReignDurationEnabled(false)
    end
end
local KEEP_ICONS =
{
    [ALLIANCE_ALDMERI_DOMINION] = "EsoUI/Art/Campaign/overview_keepIcon_aldmeri.dds",
    [ALLIANCE_EBONHEART_PACT] = "EsoUI/Art/Campaign/overview_keepIcon_ebonheart.dds",
    [ALLIANCE_DAGGERFALL_COVENANT] = "EsoUI/Art/Campaign/overview_keepIcon_daggefall.dds",
}
function CampaignEmperor_Shared:RefreshImperialKeeps()
    local playerAlliance = GetUnitAlliance("player")
    local numRequired = self.imperialKeeps:GetNumChildren()
    local numOwned = 0
    for i = 1, numRequired do
        local keep = self.imperialKeeps:GetChild(i)
        local keepAlliance = GetKeepAlliance(keep.keepId, self.queryType)
        if(keepAlliance ~= ALLIANCE_NONE) then
            keep:SetHidden(false)
            keep:SetTexture(KEEP_ICONS[keepAlliance])
            if(keepAlliance == playerAlliance) then
                numOwned = numOwned + 1
            end
        else
            keep:SetHidden(true)
        end
    end
    if(self.imperialKeepsRequiredData) then
        self.imperialKeepsRequired:SetText(GetString(SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED))
        self.imperialKeepsRequiredData:SetText(zo_strformat(SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED_FORMAT, numOwned, numRequired))
    else
        self.imperialKeepsRequired:SetText(zo_strformat(SI_CAMPAIGN_EMPEROR_KEEPS_NEEDED, numOwned, numRequired))
    end
end
function CampaignEmperor_Shared:RefreshAll()
    self:RefreshEmperor()
    self:RefreshData()
end
function CampaignEmperor_Shared:SetupLeaderboardEntry(control, data)
    ZO_SortFilterList.SetupRow(self, control, data)
    control.rankLabel = GetControl(control, "Rank")
    control.nameLabel = GetControl(control, "Name")
    control.allianceIcon = GetControl(control, "Alliance")
    control.pointsLabel = GetControl(control, "Points")
    control.rankLabel:SetText(data.rank)
    control.nameLabel:SetText(data.name)
    control.pointsLabel:SetText(data.points)
    
    local allianceTexture = GetAllianceSymbolIcon(data.alliance)
    if(allianceTexture) then
        control.allianceIcon:SetHidden(false)
        control.allianceIcon:SetTexture(allianceTexture)
    else
        control.allianceIcon:SetHidden(true)
    end
end
function CampaignEmperor_Shared:SetupLeaderboardNonPlayerEntry(control, data)
    local bg = GetControl(control, "BG")
    local hidden = (data.index % 2) == 0
    bg:SetHidden(hidden)
end
function CampaignEmperor_Shared:SetupPlayerRow(data)
    self.playerRow.dataEntry.data = data
    self:SetupLeaderboardEntry(self.playerRow, data)
end
function CampaignEmperor_Shared:SortScrollList()
    -- No sorting...just leave in rank order
end
function CampaignEmperor_Shared:FilterScrollList()
    local scrollData = ZO_ScrollList_GetDataList(self.list)
    ZO_ClearNumericallyIndexedTable(scrollData)
    for i = 1, #self.masterList do
        local data = self.masterList[i]
        if data.rank <= self.maxAllowedRank then
            if data.isPlayer then
                table.insert(scrollData, ZO_ScrollList_CreateDataEntry(EMPEROR_LEADERBOARD_PLAYER_DATA, data))
            else
                table.insert(scrollData, ZO_ScrollList_CreateDataEntry(EMPEROR_LEADERBOARD_NONPLAYER_DATA, data))
            end
        end
    end
end
function CampaignEmperor_Shared:CommitScrollList()
    ZO_SortFilterList.CommitScrollList(self)
end
function CampaignEmperor_Shared:BuildMasterList()
    self.masterList = {}
    local foundPlayer = false
    local numEntries = GetNumCampaignAllianceLeaderboardEntries(self.campaignId, self.listAlliance)
    for i = 1, numEntries do
        local isPlayer, rank, name, points = GetCampaignAllianceLeaderboardEntryInfo(self.campaignId, self.listAlliance, i)
        local data = {
                        index = #self.masterList,
                        isPlayer = isPlayer,
                        rank = rank,
                        name = name,
                        alliance = self.listAlliance,
                        points = points,
                     }
        if isPlayer then
            self:SetupPlayerRow(data)
            foundPlayer = true
        end
        self.masterList[#self.masterList + 1] = data
    end
    self.playerRow:SetHidden(not foundPlayer)
end
function CampaignEmperor_Shared:GetRowColors(data, mouseIsOver)
    local textColor = data.isPlayer and ZO_SELECTED_TEXT or ZO_SECOND_CONTRAST_TEXT
    return textColor
end
function CampaignEmperor_Shared:ColorRow(control, data, mouseIsOver)
    local textColor = self:GetRowColors(data, mouseIsOver)
    local name = GetControl(control, "Name")
    name:SetColor(textColor:UnpackRGBA())
end
--Events
function CampaignEmperor_Shared:OnCampaignEmperorChanged(campaignId)
    if(self.campaignId == campaignId) then
        self:RefreshEmperor()
    end
end
function CampaignEmperor_Shared:OnCampaignStateInitialized(campaignId)
    if(self.campaignId == campaignId) then
        self:RefreshEmperor()
    end
end