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-- this table stores everything needed to setup every setting control
-- each OptionsPanel_Whatever.lua file creates a table and adds itself to this one.
ZO_SharedOptions_SettingsData = { }
SETTING_TYPE_CUSTOM = 5000 --this must be bigger than EsoGameDataEnums::cSettingSystemTypeSize, currently 16
return sharedOptions
end
end
end
-- We only care about saving the cached settings ingame, so this function will be nil in pregame
end
end
return OPTIONS_HORIZONTAL_SCROLL_LIST
else
return OPTIONS_DROPDOWN
end
end
end
if controlType == OPTIONS_FINITE_LIST then
return OPTIONS_HORIZONTAL_SCROLL_LIST
else
return OPTIONS_DROPDOWN
end
end
return controlType
end
else
end
if controlType == OPTIONS_SECTION_TITLE then
elseif controlType == OPTIONS_DROPDOWN then
elseif controlType == OPTIONS_HORIZONTAL_SCROLL_LIST then
elseif controlType == OPTIONS_CHECKBOX then
elseif controlType == OPTIONS_SLIDER then
elseif controlType == OPTIONS_INVOKE_CALLBACK then
elseif controlType == OPTIONS_CUSTOM then
end
end
-- Catch events...callbacks set in the xml
end
end
end
end
end
end
if saveOptions == SAVE_CURRENT_VALUES then
end
end
end
end
end
-- Pass SAVE_CURRENT_VALUES in the first parameter to save the updated values (can't click cancel to restore afterwards).
-- Pass DONT_SAVE_CURRENT_VALUES to update the values, but not save them (cancel will restore the previous values).
end
end
return ZO_SharedOptions_SettingsData [ panel ] [ system ] [ settingId ]
end |