ESO Lua File v100010

common/gamepad/genericfooters/genericfooters.lua

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local GenericFooter = ZO_Object:Subclass()
ZO_GAMEPAD_FOOTER_CONTROLS =
{
    DATA1           = 1,
    DATA1HEADER     = 2,
    DATA2           = 3,
    DATA2HEADER     = 4,
}
local EMPTY_TABLE       = {}
-- Alias the control names to make the code less verbose and more readable.
local DATA1             = ZO_GAMEPAD_FOOTER_CONTROLS.DATA1
local DATA1HEADER       = ZO_GAMEPAD_FOOTER_CONTROLS.DATA1HEADER
local DATA2             = ZO_GAMEPAD_FOOTER_CONTROLS.DATA2
local DATA2HEADER       = ZO_GAMEPAD_FOOTER_CONTROLS.DATA2HEADER
function GenericFooter:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function GenericFooter:Initialize(control)
    self.control = control
    self.controls =
    {
        [DATA1]             = control:GetNamedChild("Data1"),
        [DATA1HEADER]       = control:GetNamedChild("Data1Header"),
        [DATA2]             = control:GetNamedChild("Data2"),
        [DATA2HEADER]       = control:GetNamedChild("Data2Header"),
    }
    control.OnHidden = function()
        self:Refresh(EMPTY_TABLE)
    end
end
local function ProcessData(control, data)
    if(control == nil) then
        return false
    end
    if type(data) == "function" then
        data = data(control)
    end
    if type(data) == "string" or type(data) == "number" then
        control:SetText(data)
    end
    control:SetHidden(not data)
    return data ~= nil
end
function GenericFooter:Refresh(data)
    local controls = self.controls
    ProcessData(controls[DATA1HEADER], data.data1HeaderText)
    ProcessData(controls[DATA1], data.data1Text)
    ProcessData(controls[DATA2HEADER], data.data2HeaderText)
    ProcessData(controls[DATA2], data.data2Text)
end
    GAMEPAD_GENERIC_FOOTER = GenericFooter:New(self)
end
    self.OnHidden()
end