- ingame/playertoplayer/playertoplayer.lua:99 --
self:AddPromptToIncomingQueue(GROUP_INVITE, inviter, zo_strformat(SI_PLAYER_TO_PLAYER_INCOMING_GROUP, ZO_SELECTED_TEXT:Colorize(inviter)),
function()
PlaySound(SOUNDS.GROUP_REQUEST_ACCEPTED)
AcceptGroupInvite()
end,
function()
PlaySound(SOUNDS.GROUP_REQUEST_DECLINED)
DeclineGroupInvite()
end,
function()
PlaySound(SOUNDS.DEFER_NOTIFICATION)
self:RemoveFromIncomingQueue(GROUP_INVITE, inviter)
end)
- ingame/playertoplayer/playertoplayer.lua:122 --
self:AddPromptToIncomingQueue(TRADE_INVITE, inviter, zo_strformat(SI_PLAYER_TO_PLAYER_INCOMING_TRADE, ZO_SELECTED_TEXT:Colorize(inviter)),
function()
PlaySound(SOUNDS.TRADE_REQUEST_ACCEPTED)
TradeInviteAccept()
end,
function()
PlaySound(SOUNDS.TRADE_REQUEST_DECLINED)
TradeInviteDecline()
end,
function()
PlaySound(SOUNDS.DEFER_NOTIFICATION)
self:RemoveFromIncomingQueue(TRADE_INVITE, inviter)
end)
- ingame/playertoplayer/playertoplayer.lua:144 --
self:AddPromptToIncomingQueue(QUEST_SHARE, playerName, zo_strformat(SI_PLAYER_TO_PLAYER_INCOMING_QUEST_SHARE, ZO_SELECTED_TEXT:Colorize(playerName), questName),
function()
PlaySound(SOUNDS.QUEST_SHARE_ACCEPTED)
AcceptSharedQuest(questId)
end,
function()
PlaySound(SOUNDS.QUEST_SHARE_DECLINED)
DeclineSharedQuest(questId)
end,
function()
PlaySound(SOUNDS.DEFER_NOTIFICATION)
self:RemoveFromIncomingQueue(QUEST_SHARE, playerName)
end)
- ingame/playertoplayer/playertoplayer.lua:177 --
self:AddPromptToIncomingQueue(FRIEND_REQUEST, inviterName, zo_strformat(SI_PLAYER_TO_PLAYER_INCOMING_FRIEND_REQUEST, ZO_SELECTED_TEXT:Colorize(inviterName)),
function()
PlaySound(SOUNDS.FRIEND_REQUEST_ACCEPTED)
AcceptFriendRequest(inviterName)
end,
function()
PlaySound(SOUNDS.FRIEND_REQUEST_DECLINED)
RejectFriendRequest(inviterName)
end,
function()
PlaySound(SOUNDS.DEFER_NOTIFICATION)
self:RemoveFromIncomingQueue(FRIEND_REQUEST, inviterName)
end)
- ingame/playertoplayer/playertoplayer.lua:198 --
self:AddPromptToIncomingQueue(GUILD_INVITE, inviterName, zo_strformat(SI_PLAYER_TO_PLAYER_INCOMING_GUILD_REQUEST, ZO_SELECTED_TEXT:Colorize(inviterName), guildNameAlliance),
function()
PlaySound(SOUNDS.GUILD_INVITE_ACCEPTED)
AcceptGuildInvite(guildId)
end,
function()
PlaySound(SOUNDS.GUILD_INVITE_DECLINED)
RejectGuildInvite(guildId)
end,
function()
PlaySound(SOUNDS.DEFER_NOTIFICATION)
self:RemoveFromIncomingQueue(GUILD_INVITE, inviterName)
end)
- ingame/playertoplayer/playertoplayer.lua:219 --
self:AddPromptToIncomingQueue(AGENT_CHAT_REQUEST, nil, GetString(SI_PLAYER_TO_PLAYER_INCOMING_AGENT_CHAT_REQUEST),
function()
PlaySound(SOUNDS.AGENT_CHAT_ACCEPTED)
AcceptAgentChat()
end,
function()
PlaySound(SOUNDS.AGENT_CHAT_DECLINED)
DeclineAgentChat()
end,
function()
PlaySound(SOUNDS.DEFER_NOTIFICATION)
self:RemoveFromIncomingQueue(AGENT_CHAT_REQUEST)
end)
- ingame/playertoplayer/playertoplayer.lua:245 --
self:AddPromptToIncomingQueue(CAMPAIGN_QUEUE, campaignId, nil,
function()
PlaySound(SOUNDS.CAMPAIGN_QUEUE_ACCEPTED)
ZO_Dialogs_ShowPlatformDialog("CAMPAIGN_QUEUE_READY", {campaignId = campaignId, isGroup = isGroup}, {mainTextParams = {campaignQueueData.campaignName}})
end,
function()
PlaySound(SOUNDS.CAMPAIGN_QUEUE_DECLINED)
ConfirmCampaignEntry(campaignId, isGroup, false)
end,
function()
PlaySound(SOUNDS.DEFER_NOTIFICATION)
self:RemoveFromIncomingQueue(CAMPAIGN_QUEUE, campaignId)
end)